Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game

Dutra, Mateo - Abreu, Marcos - Monteiro, Martín - Sguilla, Silvia - Stari, Cecilia - Suárez, Álvaro - Martí, Arturo C.

Resumen:

Although kinematics concepts are key in high school and university physics courses, students face significant difficulties in understanding them. Research shows that real-time graph visualization can help improve comprehension of these concepts. In this oral presentation, we will describe a project we are currently developing, which involves the creation of a physical-computational video game environment where students replicate motion using their own bodies based on a given graph. A position sensor generates a real-time graph that is compared to the target graph, and students are scored on their accuracy. Preliminary results show improved comprehension and high student motivation.

Detalles Bibliográficos
2025
Agencia Nacional de Investigación e Innovación
Fundación Ceibal
Kinematics
Videogame
Ciencias Naturales y Exactas
Ciencias Físicas
Ciencias Sociales
Ciencias de la Educación
Educación General
Inglés
Agencia Nacional de Investigación e Innovación
REDI
https://hdl.handle.net/20.500.12381/5553
https://indico.cern.ch/event/1175859/attachments/3086489/5495953/Girep2025LeidenBookTracksFinal.pdf
Acceso abierto
Reconocimiento-NoComercial-SinObraDerivada 4.0 Internacional. (CC BY-NC-ND)