Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game
Resumen:
Although kinematics concepts are key in high school and university physics courses, students face significant difficulties in understanding them. Research shows that real-time graph visualization can help improve comprehension of these concepts. In this oral presentation, we will describe a project we are currently developing, which involves the creation of a physical-computational video game environment where students replicate motion using their own bodies based on a given graph. A position sensor generates a real-time graph that is compared to the target graph, and students are scored on their accuracy. Preliminary results show improved comprehension and high student motivation.
| 2025 | |
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Agencia Nacional de Investigación e Innovación Fundación Ceibal |
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Kinematics Videogame Ciencias Naturales y Exactas Ciencias Físicas Ciencias Sociales Ciencias de la Educación Educación General |
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| Inglés | |
| Agencia Nacional de Investigación e Innovación | |
| REDI | |
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https://hdl.handle.net/20.500.12381/5553
https://indico.cern.ch/event/1175859/attachments/3086489/5495953/Girep2025LeidenBookTracksFinal.pdf |
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| Acceso abierto | |
| Reconocimiento-NoComercial-SinObraDerivada 4.0 Internacional. (CC BY-NC-ND) |