Enhancing kinematics understanding through a real-time graph-based motion video game
Resumen:
Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical–computational videogame where students reproduce target motion graphs using real-time data from their own movements or from sensors connected through micro:bit or Arduino. The system displays both the target and the user-generated graph, providing immediate visual feedback and a score based on similarity. We piloted the environment with ninth-grade students in different school contexts and evaluated their experience using the MEEGA+ instrument. The results show strong engagement, positive perceptions of usability, and evidence that the game promotes reflection on motion graphs in ways that rarely emerge in traditional lessons. Mission-Motion runs on any web-enabled device and all materials are openly available, offering teachers an accessible tool to integrate experimentation, computational thinking, and playful learning into physics classrooms.
| 2025 | |
| ANII: FSED_2_2023_1_179226 | |
| Physics Education | |
| Inglés | |
| Universidad de la República | |
| COLIBRI | |
| https://hdl.handle.net/20.500.12008/55057 | |
| Acceso abierto | |
| Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0) |
| _version_ | 1877555253378809856 |
|---|---|
| author | Dutra, Mateo |
| author2 | Abreu, Marcos Monteiro, Martín Sguilla, Silvia Stari, Cecilia Suárez, Álvaro Martí, Arturo |
| author2_role | author author author author author author |
| author_facet | Dutra, Mateo Abreu, Marcos Monteiro, Martín Sguilla, Silvia Stari, Cecilia Suárez, Álvaro Martí, Arturo |
| author_role | author |
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| collection | COLIBRI |
| dc.contributor.filiacion.none.fl_str_mv | Dutra Mateo, Universidad de la República (Uruguay). Facultad de Ciencias. Instituto de Física. Abreu Marcos, ANEP Monteiro Martín, Universidad ORT (Uruguay). Sguilla Silvia, ANEP Stari Cecilia, Universidad de la República (Uruguay). Facultad de Ciencias. Instituto de Física. Suárez Álvaro, ANEP Martí Arturo, Universidad de la República (Uruguay). Facultad de Ciencias. Instituto de Física. |
| dc.creator.none.fl_str_mv | Dutra, Mateo Abreu, Marcos Monteiro, Martín Sguilla, Silvia Stari, Cecilia Suárez, Álvaro Martí, Arturo |
| dc.date.accessioned.none.fl_str_mv | 2026-05-15T15:19:36Z |
| dc.date.available.none.fl_str_mv | 2026-05-15T15:19:36Z |
| dc.date.issued.none.fl_str_mv | 2025 |
| dc.description.abstract.none.fl_txt_mv | Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical–computational videogame where students reproduce target motion graphs using real-time data from their own movements or from sensors connected through micro:bit or Arduino. The system displays both the target and the user-generated graph, providing immediate visual feedback and a score based on similarity. We piloted the environment with ninth-grade students in different school contexts and evaluated their experience using the MEEGA+ instrument. The results show strong engagement, positive perceptions of usability, and evidence that the game promotes reflection on motion graphs in ways that rarely emerge in traditional lessons. Mission-Motion runs on any web-enabled device and all materials are openly available, offering teachers an accessible tool to integrate experimentation, computational thinking, and playful learning into physics classrooms. |
| dc.description.sponsorship.none.fl_txt_mv | ANII: FSED_2_2023_1_179226 |
| dc.format.extent.es.fl_str_mv | 10 h |
| dc.format.mimetype.es.fl_str_mv | application/pdf |
| dc.identifier.citation.es.fl_str_mv | Dutra, M, Abreu, M, Monteiro, M [y otros autores]. "Enhancing kinematics understanding through a real-time graph-based motion video game" [Preprint]. Publicado en: Physics Education. arXiv:2512.16838, dec. 2025. 10 h. DOI: 10.48550/arXiv.2512.16838 |
| dc.identifier.doi.none.fl_str_mv | 10.48550/arXiv.2512.16838 |
| dc.identifier.uri.none.fl_str_mv | https://hdl.handle.net/20.500.12008/55057 |
| dc.language.iso.none.fl_str_mv | en eng |
| dc.publisher.es.fl_str_mv | arXiv |
| dc.relation.none.fl_str_mv | Physics Education, arXiv:2512.16838, dec. 2025. |
| dc.rights.license.none.fl_str_mv | Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0) |
| dc.rights.none.fl_str_mv | info:eu-repo/semantics/openAccess |
| dc.source.none.fl_str_mv | reponame:COLIBRI instname:Universidad de la República instacron:Universidad de la República |
| dc.subject.es.fl_str_mv | Physics Education |
| dc.title.none.fl_str_mv | Enhancing kinematics understanding through a real-time graph-based motion video game |
| dc.type.es.fl_str_mv | Preprint |
| dc.type.none.fl_str_mv | info:eu-repo/semantics/preprint |
| dc.type.version.none.fl_str_mv | info:eu-repo/semantics/submittedVersion |
| description | Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical–computational videogame where students reproduce target motion graphs using real-time data from their own movements or from sensors connected through micro:bit or Arduino. The system displays both the target and the user-generated graph, providing immediate visual feedback and a score based on similarity. We piloted the environment with ninth-grade students in different school contexts and evaluated their experience using the MEEGA+ instrument. The results show strong engagement, positive perceptions of usability, and evidence that the game promotes reflection on motion graphs in ways that rarely emerge in traditional lessons. Mission-Motion runs on any web-enabled device and all materials are openly available, offering teachers an accessible tool to integrate experimentation, computational thinking, and playful learning into physics classrooms. |
| eu_rights_str_mv | openAccess |
| format | preprint |
| id | COLIBRI_f2193237c073e664dad75005b8d0048b |
| identifier_str_mv | Dutra, M, Abreu, M, Monteiro, M [y otros autores]. "Enhancing kinematics understanding through a real-time graph-based motion video game" [Preprint]. Publicado en: Physics Education. arXiv:2512.16838, dec. 2025. 10 h. DOI: 10.48550/arXiv.2512.16838 10.48550/arXiv.2512.16838 |
| instacron_str | Universidad de la República |
| institution | Universidad de la República |
| instname_str | Universidad de la República |
| language | eng |
| language_invalid_str_mv | en |
| network_acronym_str | COLIBRI |
| network_name_str | COLIBRI |
| oai_identifier_str | oai:colibri.udelar.edu.uy:20.500.12008/55057 |
| publishDate | 2025 |
| reponame_str | COLIBRI |
| repository.mail.fl_str_mv | karina.camps@seciu.edu.uy |
| repository.name.fl_str_mv | COLIBRI - Universidad de la República |
| repository_id_str | 4771 |
| rights_invalid_str_mv | Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0) |
| spelling | Dutra Mateo, Universidad de la República (Uruguay). Facultad de Ciencias. Instituto de Física.Abreu Marcos, ANEPMonteiro Martín, Universidad ORT (Uruguay).Sguilla Silvia, ANEPStari Cecilia, Universidad de la República (Uruguay). Facultad de Ciencias. Instituto de Física.Suárez Álvaro, ANEPMartí Arturo, Universidad de la República (Uruguay). Facultad de Ciencias. Instituto de Física.2026-05-15T15:19:36Z2026-05-15T15:19:36Z2025Dutra, M, Abreu, M, Monteiro, M [y otros autores]. "Enhancing kinematics understanding through a real-time graph-based motion video game" [Preprint]. Publicado en: Physics Education. arXiv:2512.16838, dec. 2025. 10 h. DOI: 10.48550/arXiv.2512.16838https://hdl.handle.net/20.500.12008/5505710.48550/arXiv.2512.16838Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical–computational videogame where students reproduce target motion graphs using real-time data from their own movements or from sensors connected through micro:bit or Arduino. The system displays both the target and the user-generated graph, providing immediate visual feedback and a score based on similarity. We piloted the environment with ninth-grade students in different school contexts and evaluated their experience using the MEEGA+ instrument. The results show strong engagement, positive perceptions of usability, and evidence that the game promotes reflection on motion graphs in ways that rarely emerge in traditional lessons. Mission-Motion runs on any web-enabled device and all materials are openly available, offering teachers an accessible tool to integrate experimentation, computational thinking, and playful learning into physics classrooms.Submitted by Pintos Natalia (nataliapintosmvd@gmail.com) on 2026-05-15T15:07:35Z No. of bitstreams: 2 license_rdf: 27293 bytes, checksum: d62648cf14c1e37917d392ac87012955 (MD5) arXiv.2512.16838.pdf: 3208744 bytes, checksum: 0606440cfcaf92f4e06cf47ae443fda6 (MD5)Approved for entry into archive by Faget Cecilia (lfaget@fcien.edu.uy) on 2026-05-15T15:12:32Z (GMT) No. of bitstreams: 2 license_rdf: 27293 bytes, checksum: d62648cf14c1e37917d392ac87012955 (MD5) arXiv.2512.16838.pdf: 3208744 bytes, checksum: 0606440cfcaf92f4e06cf47ae443fda6 (MD5)Made available in DSpace by Luna Fabiana (fabiana.luna@seciu.edu.uy) on 2026-05-15T15:19:36Z (GMT). No. of bitstreams: 2 license_rdf: 27293 bytes, checksum: d62648cf14c1e37917d392ac87012955 (MD5) arXiv.2512.16838.pdf: 3208744 bytes, checksum: 0606440cfcaf92f4e06cf47ae443fda6 (MD5) Previous issue date: 2025ANII: FSED_2_2023_1_17922610 happlication/pdfenengarXivPhysics Education, arXiv:2512.16838, dec. 2025.Las obras depositadas en el Repositorio se rigen por la Ordenanza de los Derechos de la Propiedad Intelectual de la Universidad de la República.(Res. Nº 91 de C.D.C. de 8/III/1994 – D.O. 7/IV/1994) y por la Ordenanza del Repositorio Abierto de la Universidad de la República (Res. 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| spellingShingle | Enhancing kinematics understanding through a real-time graph-based motion video game Dutra, Mateo Physics Education |
| status_str | submittedVersion |
| title | Enhancing kinematics understanding through a real-time graph-based motion video game |
| title_full | Enhancing kinematics understanding through a real-time graph-based motion video game |
| title_fullStr | Enhancing kinematics understanding through a real-time graph-based motion video game |
| title_full_unstemmed | Enhancing kinematics understanding through a real-time graph-based motion video game |
| title_short | Enhancing kinematics understanding through a real-time graph-based motion video game |
| title_sort | Enhancing kinematics understanding through a real-time graph-based motion video game |
| topic | Physics Education |
| url | https://hdl.handle.net/20.500.12008/55057 |