Enhancing kinematics understanding through a real-time graph-based motion video game

Dutra, Mateo - Abreu, Marcos - Monteiro, Martín - Sguilla, Silvia - Stari, Cecilia - Suárez, Álvaro - Martí, Arturo

Resumen:

Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical–computational videogame where students reproduce target motion graphs using real-time data from their own movements or from sensors connected through micro:bit or Arduino. The system displays both the target and the user-generated graph, providing immediate visual feedback and a score based on similarity. We piloted the environment with ninth-grade students in different school contexts and evaluated their experience using the MEEGA+ instrument. The results show strong engagement, positive perceptions of usability, and evidence that the game promotes reflection on motion graphs in ways that rarely emerge in traditional lessons. Mission-Motion runs on any web-enabled device and all materials are openly available, offering teachers an accessible tool to integrate experimentation, computational thinking, and playful learning into physics classrooms.

Detalles Bibliográficos
2025
ANII: FSED_2_2023_1_179226
Physics Education
Inglés
Universidad de la República
COLIBRI
https://hdl.handle.net/20.500.12008/55057
Acceso abierto
Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0)