Auditory and haptic feedback to train basic mathematical skills of children with visual impairments

Marichal, Sebastián - Rosales, Andrea - González Perilli, Fernando - Pires, Ana Cristina - Blat, Josep

Resumen:

Physical manipulatives, such as rods or tiles, are widely used for mathematics learning, as they support embodied cognition, enable the execution of epistemic actions, and foster conceptual metaphors. Counting them, children explore, rearrange, and reinterpret the environment through the haptic channel. Vision generally complements physical actions, which makes using traditional manipulatives limited for children with visual impairments (VIs). Digitally augmenting manipulatives with feedback through alternative modalities might improve them. We specifically discuss conveying number representations to children with VIs using haptic and auditory channels within an environment encouraging exploration and supporting active touch counting strategies while promoting reflection. This paper presents LETSMath, a tangible system for training basic mathematical skills of children with VIs, developed through Design-Based Research with three iterations in which we involved 19 children with VIs and their educators. We discuss how the system may support training skills in the composition of numbers and the impact that the different system features have on slowing down the interaction pace to trigger reflection, in understanding, and in incorporation.


Detalles Bibliográficos
2022
Universitat Pompeu Fabra (Spain) through MIREGAMIS: 2018 LLAV 00009
Agencia Nacional de Investigación e Innovación - ANII
Fundación Ceibal
Centro Interdisciplinario en Cognición para la Enseñanza y el Aprendizaje - CICEA, Universidad de la República
Universitat Oberta de Catalunya (Spain) through Ministry of Science, Innovation, and Universities IJCI-2017-32162
LASIGE Research Unit (Portugal) through FCT project mIDR (AAC02/SAICT/-2017, project 30347, cofunded by COMPETE/FEDER/FNR), the LASIGE Research Unit, ref. UIDB/00408/2020 and ref. UIDP/00408/2020.
Tangible user interface
Visually impaired
Cognitive training
Technology- enhanced learning
Embodied interaction
Ciencias Sociales
Ciencias de la Educación
Interacción Tangible
TIC
Enseñanza mediada por tecnología
Videojuegos
Inglés
Fundación Ceibal
Ceibal en REDI
https://hdl.handle.net/20.500.12381/3235
https://doi.org/10.1080/0144929X.2022.2060860
Acceso abierto
Reconocimiento-NoComercial-SinObraDerivada 4.0 Internacional. (CC BY-NC-ND)