Mechanism design when players’ preferences and information coincide

Caffera, Marcelo - Dubra, Juan - Figueroa, Nicolás

Resumen:

It is well known that when players have private information, vis a vis the designer, and their preferences coincide it is hard to implement the socially desirable outcome. We show that with arbitrarily small fines and arbitrarily noisy inspections, the social choice correspondence can be fully implemented (truth telling is the unique Nash equilibrium).


Detalles Bibliográficos
2016
Model
Pollution control
Inglés
Universidad de Montevideo
REDUM
https://hdl.handle.net/20.500.12806/1349
Acceso abierto
Attribution-NonCommercial-NoDerivatives 4.0 Internacional
Resumen:
Sumario:It is well known that when players have private information, vis a vis the designer, and their preferences coincide it is hard to implement the socially desirable outcome. We show that with arbitrarily small fines and arbitrarily noisy inspections, the social choice correspondence can be fully implemented (truth telling is the unique Nash equilibrium).