Cognitive Bias Modification on Tabletops

Rocca, Ignacio

Supervisor(es): Beale, Russell - Pinder, Charlie

Resumen:

Interest in Cognitive Bias Modification (CBM) has been increasing in the field of Human Computer Interaction recently. CBM is usually presented as a training mechanism in desktops computers in the context of psychology therapy. Tabletop technologies can provide an interesting platform for delivering CBM training effectively due to their unique characteristics. However, no evidence of previous CBM interventions over Tabletop has been found. Furthermore, Smartphones are part of our daily life and although using these devices is highly enjoyable, most users develop a psychological dependency over them and lose control on its usage creating an addictive behaviour. Smartphone addicts can experiment problems such as low productivity, social isolation, mood changes, and sleeping disorders among others. In this report we present an experimental study that explore the feasibility of a CBM intervention on a Tabletop to counter Smartphone addiction. An Approach Avoidance Task (AAT) prototype was developed an deployed in a Microsoft Surface. 40 participants were recruited to receive CBM training. Our preliminary results provide evidence of a possible approach bias towards the Smartphone device and interesting interactions between the factors of our experiment. Although further data analysis is required to strongly support these claims, our study provide interesting insights for both Smartphone addiction and CBM research fields.


Detalles Bibliográficos
2017
Agencia Nacional de Investigación e Innovación
Ingeniería de Software
Human Computer Interaction (HCI)
Ingeniería Eléctrica, Ingeniería Electrónica e Ingeniería de la Información
Ingeniería de Sistemas y Comunicaciones
Ingeniería de Software
Inglés
Agencia Nacional de Investigación e Innovación
REDI
http://hdl.handle.net/20.500.12381/177
Acceso abierto
Reconocimiento 4.0 Internacional. (CC BY)
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author Rocca, Ignacio
author_facet Rocca, Ignacio
author_role author
bitstream.checksum.fl_str_mv 2d97768b1a25a7df5a347bb58fd2d77f
bddb29b3accc5bd2c3b23d809151c542
bitstream.checksumAlgorithm.fl_str_mv MD5
MD5
bitstream.url.fl_str_mv https://redi.anii.org.uy/jspui/bitstream/20.500.12381/177/2/license.txt
https://redi.anii.org.uy/jspui/bitstream/20.500.12381/177/1/POS_CHEV_2016_1_1005386.pdf
collection REDI
dc.creator.advisor.none.fl_str_mv Beale, Russell
Pinder, Charlie
dc.creator.none.fl_str_mv Rocca, Ignacio
dc.date.accessioned.none.fl_str_mv 2019-10-27T11:07:49Z
dc.date.available.none.fl_str_mv 2019-10-27T11:07:49Z
dc.date.issued.none.fl_str_mv 2017
dc.description.abstract.none.fl_txt_mv Interest in Cognitive Bias Modification (CBM) has been increasing in the field of Human Computer Interaction recently. CBM is usually presented as a training mechanism in desktops computers in the context of psychology therapy. Tabletop technologies can provide an interesting platform for delivering CBM training effectively due to their unique characteristics. However, no evidence of previous CBM interventions over Tabletop has been found. Furthermore, Smartphones are part of our daily life and although using these devices is highly enjoyable, most users develop a psychological dependency over them and lose control on its usage creating an addictive behaviour. Smartphone addicts can experiment problems such as low productivity, social isolation, mood changes, and sleeping disorders among others. In this report we present an experimental study that explore the feasibility of a CBM intervention on a Tabletop to counter Smartphone addiction. An Approach Avoidance Task (AAT) prototype was developed an deployed in a Microsoft Surface. 40 participants were recruited to receive CBM training. Our preliminary results provide evidence of a possible approach bias towards the Smartphone device and interesting interactions between the factors of our experiment. Although further data analysis is required to strongly support these claims, our study provide interesting insights for both Smartphone addiction and CBM research fields.
dc.description.sponsorship.none.fl_txt_mv Agencia Nacional de Investigación e Innovación
dc.format.extent.es.fl_str_mv 63 p.
dc.identifier.anii.es.fl_str_mv POS_CHEV_2016_1_1005386
dc.identifier.citation.es.fl_str_mv Rocca, Ignacio (2017). Cognitive Bias Modification on Tabletops (tesis de maestría). University of Birmingham
dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/20.500.12381/177
dc.language.iso.none.fl_str_mv eng
dc.publisher.es.fl_str_mv University of Birmingham
dc.rights.es.fl_str_mv Acceso abierto
dc.rights.license.none.fl_str_mv Reconocimiento 4.0 Internacional. (CC BY)
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:REDI
instname:Agencia Nacional de Investigación e Innovación
instacron:Agencia Nacional de Investigación e Innovación
dc.subject.anii.es.fl_str_mv Ingeniería Eléctrica, Ingeniería Electrónica e Ingeniería de la Información
Ingeniería de Sistemas y Comunicaciones
Ingeniería de Software
dc.subject.es.fl_str_mv Ingeniería de Software
Human Computer Interaction (HCI)
dc.title.none.fl_str_mv Cognitive Bias Modification on Tabletops
dc.type.es.fl_str_mv Tesis de maestría
dc.type.none.fl_str_mv info:eu-repo/semantics/masterThesis
dc.type.version.es.fl_str_mv Aceptado
dc.type.version.none.fl_str_mv info:eu-repo/semantics/acceptedVersion
description Interest in Cognitive Bias Modification (CBM) has been increasing in the field of Human Computer Interaction recently. CBM is usually presented as a training mechanism in desktops computers in the context of psychology therapy. Tabletop technologies can provide an interesting platform for delivering CBM training effectively due to their unique characteristics. However, no evidence of previous CBM interventions over Tabletop has been found. Furthermore, Smartphones are part of our daily life and although using these devices is highly enjoyable, most users develop a psychological dependency over them and lose control on its usage creating an addictive behaviour. Smartphone addicts can experiment problems such as low productivity, social isolation, mood changes, and sleeping disorders among others. In this report we present an experimental study that explore the feasibility of a CBM intervention on a Tabletop to counter Smartphone addiction. An Approach Avoidance Task (AAT) prototype was developed an deployed in a Microsoft Surface. 40 participants were recruited to receive CBM training. Our preliminary results provide evidence of a possible approach bias towards the Smartphone device and interesting interactions between the factors of our experiment. Although further data analysis is required to strongly support these claims, our study provide interesting insights for both Smartphone addiction and CBM research fields.
eu_rights_str_mv openAccess
format masterThesis
id REDI_dfbab6ff7b63a89286216c7b00c967e5
identifier_str_mv Rocca, Ignacio (2017). Cognitive Bias Modification on Tabletops (tesis de maestría). University of Birmingham
POS_CHEV_2016_1_1005386
instacron_str Agencia Nacional de Investigación e Innovación
institution Agencia Nacional de Investigación e Innovación
instname_str Agencia Nacional de Investigación e Innovación
language eng
network_acronym_str REDI
network_name_str REDI
oai_identifier_str oai:redi.anii.org.uy:20.500.12381/177
publishDate 2017
reponame_str REDI
repository.mail.fl_str_mv jmaldini@anii.org.uy
repository.name.fl_str_mv REDI - Agencia Nacional de Investigación e Innovación
repository_id_str 9421
rights_invalid_str_mv Reconocimiento 4.0 Internacional. (CC BY)
Acceso abierto
spelling Reconocimiento 4.0 Internacional. (CC BY)Acceso abiertoinfo:eu-repo/semantics/openAccess2019-10-27T11:07:49Z2019-10-27T11:07:49Z2017Rocca, Ignacio (2017). Cognitive Bias Modification on Tabletops (tesis de maestría). University of Birminghamhttp://hdl.handle.net/20.500.12381/177POS_CHEV_2016_1_1005386Interest in Cognitive Bias Modification (CBM) has been increasing in the field of Human Computer Interaction recently. CBM is usually presented as a training mechanism in desktops computers in the context of psychology therapy. Tabletop technologies can provide an interesting platform for delivering CBM training effectively due to their unique characteristics. However, no evidence of previous CBM interventions over Tabletop has been found. Furthermore, Smartphones are part of our daily life and although using these devices is highly enjoyable, most users develop a psychological dependency over them and lose control on its usage creating an addictive behaviour. Smartphone addicts can experiment problems such as low productivity, social isolation, mood changes, and sleeping disorders among others. In this report we present an experimental study that explore the feasibility of a CBM intervention on a Tabletop to counter Smartphone addiction. An Approach Avoidance Task (AAT) prototype was developed an deployed in a Microsoft Surface. 40 participants were recruited to receive CBM training. Our preliminary results provide evidence of a possible approach bias towards the Smartphone device and interesting interactions between the factors of our experiment. Although further data analysis is required to strongly support these claims, our study provide interesting insights for both Smartphone addiction and CBM research fields.Agencia Nacional de Investigación e Innovación63 p.engUniversity of BirminghamIngeniería de SoftwareHuman Computer Interaction (HCI)Ingeniería Eléctrica, Ingeniería Electrónica e Ingeniería de la InformaciónIngeniería de Sistemas y ComunicacionesIngeniería de SoftwareCognitive Bias Modification on TabletopsTesis de maestríaAceptadoinfo:eu-repo/semantics/acceptedVersioninfo:eu-repo/semantics/masterThesisreponame:REDIinstname:Agencia Nacional de Investigación e Innovacióninstacron:Agencia Nacional de Investigación e InnovaciónRocca, IgnacioBeale, RussellPinder, CharlieLICENSElicense.txtlicense.txttext/plain; charset=utf-84746https://redi.anii.org.uy/jspui/bitstream/20.500.12381/177/2/license.txt2d97768b1a25a7df5a347bb58fd2d77fMD52ORIGINALPOS_CHEV_2016_1_1005386.pdfapplication/pdf1402821https://redi.anii.org.uy/jspui/bitstream/20.500.12381/177/1/POS_CHEV_2016_1_1005386.pdfbddb29b3accc5bd2c3b23d809151c542MD5120.500.12381/1772020-09-18 11:53:25.709oai:redi.anii.org.uy:20.500.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- Agencia Nacional de Investigación e Innovaciónfalse
spellingShingle Cognitive Bias Modification on Tabletops
Rocca, Ignacio
Ingeniería de Software
Human Computer Interaction (HCI)
Ingeniería Eléctrica, Ingeniería Electrónica e Ingeniería de la Información
Ingeniería de Sistemas y Comunicaciones
Ingeniería de Software
status_str acceptedVersion
title Cognitive Bias Modification on Tabletops
title_full Cognitive Bias Modification on Tabletops
title_fullStr Cognitive Bias Modification on Tabletops
title_full_unstemmed Cognitive Bias Modification on Tabletops
title_short Cognitive Bias Modification on Tabletops
title_sort Cognitive Bias Modification on Tabletops
topic Ingeniería de Software
Human Computer Interaction (HCI)
Ingeniería Eléctrica, Ingeniería Electrónica e Ingeniería de la Información
Ingeniería de Sistemas y Comunicaciones
Ingeniería de Software
url http://hdl.handle.net/20.500.12381/177