Enhancing early math skills through digitally adapted social learning in the classroom

Díaz-Simón, Nadir - Trinidad, Guillermo - De León, Dinorah - Spelke, Elizabeth - Maiche, Alejandro

Resumen:

Many children worldwide fail to realize their potential for learning school mathematics. Diverse initiatives have been aimed at changing this situation, by using digital technologies to expand training possibilities and creating and disseminating new educational materials adapted to children's abilities. Most of these efforts focus on training that is adapted to individual children, however, and they draw the child’s attention away from the teacher and their peers. Here we introduce a novel approach to digital learning, applicable to groups of children who learn together by playing with concrete materials in small social groups, and who receive feedback only at the group level, encouraging discussions to arrive at consensus responses to math problems. The social groups (typically composed of 4 students) work within the classroom under an adult’s direct view. In a small-scale randomized experiment, we tested the effectiveness of such a program by comparing the math skills of children who played a set of math games in school, during part of the time reserved for math instruction, either in small groups or individually. When compared to a no-treatment control condition in which no games were played, no differences were found in children's mathematical gains, showing that the game play compensated for the shorter time of direct instruction that the children who played the math games had received. More importantly, the games played in small social groups with peer-focused interactive learning led to greater advances in children’s math skills than the same games played individually on tablets. Gains were especially pronounced for the children whose math skills were least developed, contrary to the concern that cooperative group play will enhance learning disparities because the most advanced students are likely to guide the group activities. Our results show that digitally controlled peer interactions enhance learning of pre-school and primary school mathematics for children at all levels and especially for those who started the intervention with the least mathematical knowledge. Digitally controlled games, played by children in small groups, therefore, promise to enhance children's mastery of the mathematical skills taught in primary school above and beyond the effects of the regular math curriculum and of digitally controlled games targeted to individual children.

Detalles Bibliográficos
2025
Cognición matemática|
Aprendizaje
Educación
Ciencias Sociales
Ciencias de la Educación
Psicología
Inglés
Agencia Nacional de Investigación e Innovación
REDI
https://hdl.handle.net/20.500.12381/3904
Acceso abierto
Reconocimiento 4.0 Internacional. (CC BY)
_version_ 1877018321757405184
author Díaz-Simón, Nadir
author2 Trinidad, Guillermo
De León, Dinorah
Spelke, Elizabeth
Maiche, Alejandro
author2_role author
author
author
author
author_facet Díaz-Simón, Nadir
Trinidad, Guillermo
De León, Dinorah
Spelke, Elizabeth
Maiche, Alejandro
author_role author
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bitstream.checksumAlgorithm.fl_str_mv MD5
MD5
bitstream.url.fl_str_mv https://redi.anii.org.uy/jspui/bitstream/20.500.12381/3904/2/license.txt
https://redi.anii.org.uy/jspui/bitstream/20.500.12381/3904/1/Enhancing%20early%20math%20skills%20through%20digitally%20adapted%20social%20learning%20in%20the%20classroom.pdf
collection REDI
dc.creator.none.fl_str_mv Díaz-Simón, Nadir
Trinidad, Guillermo
De León, Dinorah
Spelke, Elizabeth
Maiche, Alejandro
dc.date.accessioned.none.fl_str_mv 2025-03-27T14:21:04Z
dc.date.available.none.fl_str_mv 2025-03-27T14:21:04Z
dc.date.issued.none.fl_str_mv 2025-03-01
dc.description.abstract.none.fl_txt_mv Many children worldwide fail to realize their potential for learning school mathematics. Diverse initiatives have been aimed at changing this situation, by using digital technologies to expand training possibilities and creating and disseminating new educational materials adapted to children's abilities. Most of these efforts focus on training that is adapted to individual children, however, and they draw the child’s attention away from the teacher and their peers. Here we introduce a novel approach to digital learning, applicable to groups of children who learn together by playing with concrete materials in small social groups, and who receive feedback only at the group level, encouraging discussions to arrive at consensus responses to math problems. The social groups (typically composed of 4 students) work within the classroom under an adult’s direct view. In a small-scale randomized experiment, we tested the effectiveness of such a program by comparing the math skills of children who played a set of math games in school, during part of the time reserved for math instruction, either in small groups or individually. When compared to a no-treatment control condition in which no games were played, no differences were found in children's mathematical gains, showing that the game play compensated for the shorter time of direct instruction that the children who played the math games had received. More importantly, the games played in small social groups with peer-focused interactive learning led to greater advances in children’s math skills than the same games played individually on tablets. Gains were especially pronounced for the children whose math skills were least developed, contrary to the concern that cooperative group play will enhance learning disparities because the most advanced students are likely to guide the group activities. Our results show that digitally controlled peer interactions enhance learning of pre-school and primary school mathematics for children at all levels and especially for those who started the intervention with the least mathematical knowledge. Digitally controlled games, played by children in small groups, therefore, promise to enhance children's mastery of the mathematical skills taught in primary school above and beyond the effects of the regular math curriculum and of digitally controlled games targeted to individual children.
dc.identifier.anii.es.fl_str_mv FSED_2_2022_1_17458
dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/20.500.12381/3904
dc.language.iso.none.fl_str_mv eng
dc.publisher.es.fl_str_mv Wiley
dc.rights.*.fl_str_mv Acceso abierto
dc.rights.license.none.fl_str_mv Reconocimiento 4.0 Internacional. (CC BY)
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
dc.source.es.fl_str_mv Cognitive Science
dc.source.none.fl_str_mv reponame:REDI
instname:Agencia Nacional de Investigación e Innovación
instacron:Agencia Nacional de Investigación e Innovación
dc.subject.anii.none.fl_str_mv Ciencias Sociales
Ciencias de la Educación
Psicología
dc.subject.es.fl_str_mv Cognición matemática|
Aprendizaje
Educación
dc.title.none.fl_str_mv Enhancing early math skills through digitally adapted social learning in the classroom
dc.type.es.fl_str_mv Artículo
dc.type.none.fl_str_mv info:eu-repo/semantics/article
dc.type.version.es.fl_str_mv Enviado
dc.type.version.none.fl_str_mv info:eu-repo/semantics/submittedVersion
description Many children worldwide fail to realize their potential for learning school mathematics. Diverse initiatives have been aimed at changing this situation, by using digital technologies to expand training possibilities and creating and disseminating new educational materials adapted to children's abilities. Most of these efforts focus on training that is adapted to individual children, however, and they draw the child’s attention away from the teacher and their peers. Here we introduce a novel approach to digital learning, applicable to groups of children who learn together by playing with concrete materials in small social groups, and who receive feedback only at the group level, encouraging discussions to arrive at consensus responses to math problems. The social groups (typically composed of 4 students) work within the classroom under an adult’s direct view. In a small-scale randomized experiment, we tested the effectiveness of such a program by comparing the math skills of children who played a set of math games in school, during part of the time reserved for math instruction, either in small groups or individually. When compared to a no-treatment control condition in which no games were played, no differences were found in children's mathematical gains, showing that the game play compensated for the shorter time of direct instruction that the children who played the math games had received. More importantly, the games played in small social groups with peer-focused interactive learning led to greater advances in children’s math skills than the same games played individually on tablets. Gains were especially pronounced for the children whose math skills were least developed, contrary to the concern that cooperative group play will enhance learning disparities because the most advanced students are likely to guide the group activities. Our results show that digitally controlled peer interactions enhance learning of pre-school and primary school mathematics for children at all levels and especially for those who started the intervention with the least mathematical knowledge. Digitally controlled games, played by children in small groups, therefore, promise to enhance children's mastery of the mathematical skills taught in primary school above and beyond the effects of the regular math curriculum and of digitally controlled games targeted to individual children.
eu_rights_str_mv openAccess
format article
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identifier_str_mv FSED_2_2022_1_17458
instacron_str Agencia Nacional de Investigación e Innovación
institution Agencia Nacional de Investigación e Innovación
instname_str Agencia Nacional de Investigación e Innovación
language eng
network_acronym_str REDI
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oai_identifier_str oai:redi.anii.org.uy:20.500.12381/3904
publishDate 2025
reponame_str REDI
repository.mail.fl_str_mv jmaldini@anii.org.uy
repository.name.fl_str_mv REDI - Agencia Nacional de Investigación e Innovación
repository_id_str 9421
rights_invalid_str_mv Reconocimiento 4.0 Internacional. (CC BY)
Acceso abierto
spelling Reconocimiento 4.0 Internacional. (CC BY)Acceso abiertoinfo:eu-repo/semantics/openAccess2025-03-27T14:21:04Z2025-03-27T14:21:04Z2025-03-01https://hdl.handle.net/20.500.12381/3904FSED_2_2022_1_17458Many children worldwide fail to realize their potential for learning school mathematics. Diverse initiatives have been aimed at changing this situation, by using digital technologies to expand training possibilities and creating and disseminating new educational materials adapted to children's abilities. Most of these efforts focus on training that is adapted to individual children, however, and they draw the child’s attention away from the teacher and their peers. Here we introduce a novel approach to digital learning, applicable to groups of children who learn together by playing with concrete materials in small social groups, and who receive feedback only at the group level, encouraging discussions to arrive at consensus responses to math problems. The social groups (typically composed of 4 students) work within the classroom under an adult’s direct view. In a small-scale randomized experiment, we tested the effectiveness of such a program by comparing the math skills of children who played a set of math games in school, during part of the time reserved for math instruction, either in small groups or individually. When compared to a no-treatment control condition in which no games were played, no differences were found in children's mathematical gains, showing that the game play compensated for the shorter time of direct instruction that the children who played the math games had received. More importantly, the games played in small social groups with peer-focused interactive learning led to greater advances in children’s math skills than the same games played individually on tablets. Gains were especially pronounced for the children whose math skills were least developed, contrary to the concern that cooperative group play will enhance learning disparities because the most advanced students are likely to guide the group activities. Our results show that digitally controlled peer interactions enhance learning of pre-school and primary school mathematics for children at all levels and especially for those who started the intervention with the least mathematical knowledge. Digitally controlled games, played by children in small groups, therefore, promise to enhance children's mastery of the mathematical skills taught in primary school above and beyond the effects of the regular math curriculum and of digitally controlled games targeted to individual children.engWileyCognitive Sciencereponame:REDIinstname:Agencia Nacional de Investigación e Innovacióninstacron:Agencia Nacional de Investigación e InnovaciónCognición matemática|AprendizajeEducaciónCiencias SocialesCiencias de la EducaciónPsicologíaEnhancing early math skills through digitally adapted social learning in the classroomArtículoEnviadoinfo:eu-repo/semantics/submittedVersioninfo:eu-repo/semantics/article//Ciencias Sociales/Ciencias de la Educación/Ciencias de la Educación//Ciencias Sociales/Psicología/PsicologíaDíaz-Simón, NadirTrinidad, GuillermoDe León, DinorahSpelke, ElizabethMaiche, AlejandroLICENSElicense.txtlicense.txttext/plain; charset=utf-84967https://redi.anii.org.uy/jspui/bitstream/20.500.12381/3904/2/license.txta4ce09f01b5dd771727aa05c73851623MD52ORIGINALEnhancing early math skills through digitally adapted social learning in the classroom.pdfEnhancing early math skills through digitally adapted social learning in the classroom.pdfapplication/pdf3741417https://redi.anii.org.uy/jspui/bitstream/20.500.12381/3904/1/Enhancing%20early%20math%20skills%20through%20digitally%20adapted%20social%20learning%20in%20the%20classroom.pdfbe4c82e995876dd2d60523ab7a4d7005MD5120.500.12381/39042025-03-27 11:21:05.52oai:redi.anii.org.uy:20.500.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- Agencia Nacional de Investigación e Innovaciónfalse
spellingShingle Enhancing early math skills through digitally adapted social learning in the classroom
Díaz-Simón, Nadir
Cognición matemática|
Aprendizaje
Educación
Ciencias Sociales
Ciencias de la Educación
Psicología
status_str submittedVersion
title Enhancing early math skills through digitally adapted social learning in the classroom
title_full Enhancing early math skills through digitally adapted social learning in the classroom
title_fullStr Enhancing early math skills through digitally adapted social learning in the classroom
title_full_unstemmed Enhancing early math skills through digitally adapted social learning in the classroom
title_short Enhancing early math skills through digitally adapted social learning in the classroom
title_sort Enhancing early math skills through digitally adapted social learning in the classroom
topic Cognición matemática|
Aprendizaje
Educación
Ciencias Sociales
Ciencias de la Educación
Psicología
url https://hdl.handle.net/20.500.12381/3904