"This is like a toy, it already got me": Results of Two Usability Studies of Robotito VPL App with Teachers

Abeldaño, Romina - Bakala, Ewelina - Hitta, Santiago - Pires, Ana Cristina

Resumen:

The relevance of computational thinking (CT) in early education is globally recognized, with Uruguay already incorporating it into kindergarten curricula. However, there is a notable disconnect: existing CT tools, primarily devised for small home groups, fall short in larger classroom settings. To bridge this gap, we developed Robotito VPL – an innovative, free, open-source application tailored to teachers with no programming background. Robotito VPL enables teachers to guide young children in CT learning with Robotito, a robot that engages with its surroundings, supporting a playful, hands-on learning experience for children. This paper presents the results of two usability evaluations with seven teachers. We then translated the outcomes of these evaluations into valuable lessons learned and specific design requirements.


Detalles Bibliográficos
2024
Agencia Nacional de Investigación e Innovación
Usability
Educators
Mobile application
Educational robotics
Ciencias Naturales y Exactas
Ciencias de la Computación e Información
Ingeniería y Tecnología
Ingeniería Eléctrica, Ingeniería Electrónica e Ingeniería de la Información
Control Automático y Robótica
Ciencias de la Computación
Inglés
Agencia Nacional de Investigación e Innovación
REDI
https://hdl.handle.net/20.500.12381/3663
https://dl.acm.org/doi/10.1145/3628516.3659418
Acceso abierto
Reconocimiento-NoComercial-SinObraDerivada 4.0 Internacional. (CC BY-NC-ND)

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