Gamers in Latin America: A Comparative Analysis of Initiation, Practices, and Preferences by Gender
Gamers en América Latina: análisis comparativo de su iniciación, prácticas y preferencias según género
Gamers na América Latina: Análise comparativa de sua iniciação, práticas e preferências por gênero
| 2025 | |
|
video games Latin America cultural industry entertainment leisure videojuego Latinoamérica industria cultural entretenimiento ocio videogame América Latina indústria cultural entretenimento lazer |
|
| Español | |
| Universidad Católica del Uruguay | |
| LIBERI | |
|
https://revistas.ucu.edu.uy/index.php/revistadixit/article/view/4423
https://hdl.handle.net/10895/6135 |
|
| Acceso abierto |
| Sumario: | This study analyzes the trajectories of gamers in Latin America, focusing on their initiation, practices, and preferences. Using a quantitative and descriptive approach, 1,280 responses were collected through an online survey administered between April and May 2024. Variables such as age of initiation, devices, and social dynamics were evaluated. Men typically begin gaming at a younger age on home consoles, while women exhibit more diverse trajectories, including handheld devices and computers. Women report having had male family members involved in their gaming during childhood and currently prioritize playing with romantic partners and relatives, while men prefer online interactions. Smartphones are the most frequently used device by women, whereas men predominantly prefer consoles. Gender differences influence gaming trajectories, which are shaped by sociocultural and technological factors. This analysis contributes to understanding how gaming trajectories and preferences evolve in the region and their impact on video game consumption. |
|---|