Gamers in Latin America: A Comparative Analysis of Initiation, Practices, and Preferences by Gender

Gamers en América Latina: análisis comparativo de su iniciación, prácticas y preferencias según género

Gamers na América Latina: Análise comparativa de sua iniciação, práticas e preferências por gênero

Treviño González, Raúl Alejandro - Cobos Cobos, Tania Lucía
Detalles Bibliográficos
2025
video games
Latin America
cultural industry
entertainment
leisure
videojuego
Latinoamérica
industria cultural
entretenimiento
ocio
videogame
América Latina
indústria cultural
entretenimento
lazer
Español
Universidad Católica del Uruguay
LIBERI
https://revistas.ucu.edu.uy/index.php/revistadixit/article/view/4423
https://hdl.handle.net/10895/6135
Acceso abierto
Resumen:
Sumario:This study analyzes the trajectories of gamers in Latin America, focusing on their initiation, practices, and preferences. Using a quantitative and descriptive approach, 1,280 responses were collected through an online survey administered between April and May 2024. Variables such as age of initiation, devices, and social dynamics were evaluated. Men typically begin gaming at a younger age on home consoles, while women exhibit more diverse trajectories, including handheld devices and computers. Women report having had male family members involved in their gaming during childhood and currently prioritize playing with romantic partners and relatives, while men prefer online interactions. Smartphones are the most frequently used device by women, whereas men predominantly prefer consoles. Gender differences influence gaming trajectories, which are shaped by sociocultural and technological factors. This analysis contributes to understanding how gaming trajectories and preferences evolve in the region and their impact on video game consumption.