Enhancing kinematics understanding through a video game based on real- time motion graphs
Resumen:
Interpreting kinematic graphs remains a significant challenge in physics education. The MissionMotion Project addresses this issue by providing a gamified physical-computational environment combining low-cost sensors, physical activity, computational thinking, and real-time visualization of motion graphs. This paper presents the design, development, and implementation of the project, with a particular focus on the pilot phase conducted with high school students in Uruguay. During this phase, we primarily used the MEEGA+ questionnaire to evaluate the gaming experience, usability, and motivation of the participants. Our analysis of the results shows high levels of satisfaction, perceived learning, and engagement, supporting the proposal's viability. Finally, we plan to conduct a large-scale conceptual evaluation to analyze how the proposal impacts understanding of kinematic graphs using standardized assessment tools.
| 2025 | |
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Computational thinking Teaching kinematics Gamification Sensors |
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| Inglés | |
| Universidad de la República | |
| COLIBRI | |
| https://hdl.handle.net/20.500.12008/54984 | |
| Acceso abierto | |
| Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0) |
| _version_ | 1875693319118389248 |
|---|---|
| author | Dutra, Mateo |
| author2 | Abreu, Marcos Monteiro, Martín Sguilla, Silvia Stari, Cecilia Suárez, Álvaro Martí, Arturo |
| author2_role | author author author author author author |
| author_facet | Dutra, Mateo Abreu, Marcos Monteiro, Martín Sguilla, Silvia Stari, Cecilia Suárez, Álvaro Martí, Arturo |
| author_role | author |
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| collection | COLIBRI |
| dc.contributor.filiacion.none.fl_str_mv | Dutra Mateo, Universidad de la República (Uruguay). Facultad de Ciencias. Instituto de Física. Abreu Marcos, ANEP Monteiro Martín, Universidad ORT (Uruguay). Sguilla Silvia, ANEP Stari Cecilia, Universidad de la República (Uruguay). Facultad de Ingeniería. Suárez Álvaro, ANEP Martí Arturo, Universidad de la República (Uruguay). Facultad de Ciencias. Instituto de Física. |
| dc.creator.none.fl_str_mv | Dutra, Mateo Abreu, Marcos Monteiro, Martín Sguilla, Silvia Stari, Cecilia Suárez, Álvaro Martí, Arturo |
| dc.date.accessioned.none.fl_str_mv | 2026-05-13T14:16:37Z |
| dc.date.available.none.fl_str_mv | 2026-05-13T14:16:37Z |
| dc.date.issued.none.fl_str_mv | 2025 |
| dc.description.abstract.none.fl_txt_mv | Interpreting kinematic graphs remains a significant challenge in physics education. The MissionMotion Project addresses this issue by providing a gamified physical-computational environment combining low-cost sensors, physical activity, computational thinking, and real-time visualization of motion graphs. This paper presents the design, development, and implementation of the project, with a particular focus on the pilot phase conducted with high school students in Uruguay. During this phase, we primarily used the MEEGA+ questionnaire to evaluate the gaming experience, usability, and motivation of the participants. Our analysis of the results shows high levels of satisfaction, perceived learning, and engagement, supporting the proposal's viability. Finally, we plan to conduct a large-scale conceptual evaluation to analyze how the proposal impacts understanding of kinematic graphs using standardized assessment tools. |
| dc.format.extent.es.fl_str_mv | 7 h |
| dc.format.mimetype.es.fl_str_mv | application/pdf |
| dc.identifier.citation.es.fl_str_mv | Dutra, M, Abreu, M, Monteiro, M [y otros autores]. "Enhancing kinematics understanding through a video game based on real- time motion graphs" [Preprint]. Publicado en: Physics Education. arXiv:2508.19119, aug. 2025. 7 h. DOI: 10.48550/arXiv.2508.19119 |
| dc.identifier.doi.none.fl_str_mv | 10.48550/arXiv.2508.19119 |
| dc.identifier.uri.none.fl_str_mv | https://hdl.handle.net/20.500.12008/54984 |
| dc.language.iso.none.fl_str_mv | en eng |
| dc.publisher.es.fl_str_mv | arXiv |
| dc.relation.none.fl_str_mv | Physics Education, arXiv:2508.19119, aug. 2025. |
| dc.rights.license.none.fl_str_mv | Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0) |
| dc.rights.none.fl_str_mv | info:eu-repo/semantics/openAccess |
| dc.source.none.fl_str_mv | reponame:COLIBRI instname:Universidad de la República instacron:Universidad de la República |
| dc.subject.es.fl_str_mv | Computational thinking Teaching kinematics Gamification Sensors |
| dc.title.none.fl_str_mv | Enhancing kinematics understanding through a video game based on real- time motion graphs |
| dc.type.es.fl_str_mv | Preprint |
| dc.type.none.fl_str_mv | info:eu-repo/semantics/preprint |
| dc.type.version.none.fl_str_mv | info:eu-repo/semantics/submittedVersion |
| description | Interpreting kinematic graphs remains a significant challenge in physics education. The MissionMotion Project addresses this issue by providing a gamified physical-computational environment combining low-cost sensors, physical activity, computational thinking, and real-time visualization of motion graphs. This paper presents the design, development, and implementation of the project, with a particular focus on the pilot phase conducted with high school students in Uruguay. During this phase, we primarily used the MEEGA+ questionnaire to evaluate the gaming experience, usability, and motivation of the participants. Our analysis of the results shows high levels of satisfaction, perceived learning, and engagement, supporting the proposal's viability. Finally, we plan to conduct a large-scale conceptual evaluation to analyze how the proposal impacts understanding of kinematic graphs using standardized assessment tools. |
| eu_rights_str_mv | openAccess |
| format | preprint |
| id | COLIBRI_69a999c9b8da1df038ff7067eb7520f4 |
| identifier_str_mv | Dutra, M, Abreu, M, Monteiro, M [y otros autores]. "Enhancing kinematics understanding through a video game based on real- time motion graphs" [Preprint]. Publicado en: Physics Education. arXiv:2508.19119, aug. 2025. 7 h. DOI: 10.48550/arXiv.2508.19119 10.48550/arXiv.2508.19119 |
| instacron_str | Universidad de la República |
| institution | Universidad de la República |
| instname_str | Universidad de la República |
| language | eng |
| language_invalid_str_mv | en |
| network_acronym_str | COLIBRI |
| network_name_str | COLIBRI |
| oai_identifier_str | oai:colibri.udelar.edu.uy:20.500.12008/54984 |
| publishDate | 2025 |
| reponame_str | COLIBRI |
| repository.mail.fl_str_mv | karina.camps@seciu.edu.uy |
| repository.name.fl_str_mv | COLIBRI - Universidad de la República |
| repository_id_str | 4771 |
| rights_invalid_str_mv | Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0) |
| spelling | Dutra Mateo, Universidad de la República (Uruguay). Facultad de Ciencias. Instituto de Física.Abreu Marcos, ANEPMonteiro Martín, Universidad ORT (Uruguay).Sguilla Silvia, ANEPStari Cecilia, Universidad de la República (Uruguay). Facultad de Ingeniería.Suárez Álvaro, ANEPMartí Arturo, Universidad de la República (Uruguay). Facultad de Ciencias. Instituto de Física.2026-05-13T14:16:37Z2026-05-13T14:16:37Z2025Dutra, M, Abreu, M, Monteiro, M [y otros autores]. "Enhancing kinematics understanding through a video game based on real- time motion graphs" [Preprint]. Publicado en: Physics Education. arXiv:2508.19119, aug. 2025. 7 h. DOI: 10.48550/arXiv.2508.19119https://hdl.handle.net/20.500.12008/5498410.48550/arXiv.2508.19119Interpreting kinematic graphs remains a significant challenge in physics education. The MissionMotion Project addresses this issue by providing a gamified physical-computational environment combining low-cost sensors, physical activity, computational thinking, and real-time visualization of motion graphs. This paper presents the design, development, and implementation of the project, with a particular focus on the pilot phase conducted with high school students in Uruguay. During this phase, we primarily used the MEEGA+ questionnaire to evaluate the gaming experience, usability, and motivation of the participants. Our analysis of the results shows high levels of satisfaction, perceived learning, and engagement, supporting the proposal's viability. Finally, we plan to conduct a large-scale conceptual evaluation to analyze how the proposal impacts understanding of kinematic graphs using standardized assessment tools.Submitted by Pintos Natalia (nataliapintosmvd@gmail.com) on 2026-05-13T13:25:21Z No. of bitstreams: 2 license_rdf: 27293 bytes, checksum: d62648cf14c1e37917d392ac87012955 (MD5) arXiv.2508.19119 .pdf: 358485 bytes, checksum: a0211372568f25ce51c089f1e976261e (MD5)Approved for entry into archive by Faget Cecilia (lfaget@fcien.edu.uy) on 2026-05-13T13:54:50Z (GMT) No. of bitstreams: 2 license_rdf: 27293 bytes, checksum: d62648cf14c1e37917d392ac87012955 (MD5) arXiv.2508.19119 .pdf: 358485 bytes, checksum: a0211372568f25ce51c089f1e976261e (MD5)Made available in DSpace by Luna Fabiana (fabiana.luna@seciu.edu.uy) on 2026-05-13T14:16:37Z (GMT). No. of bitstreams: 2 license_rdf: 27293 bytes, checksum: d62648cf14c1e37917d392ac87012955 (MD5) arXiv.2508.19119 .pdf: 358485 bytes, checksum: a0211372568f25ce51c089f1e976261e (MD5) Previous issue date: 20257 happlication/pdfenengarXivPhysics Education, arXiv:2508.19119, aug. 2025.Las obras depositadas en el Repositorio se rigen por la Ordenanza de los Derechos de la Propiedad Intelectual de la Universidad de la República.(Res. Nº 91 de C.D.C. de 8/III/1994 – D.O. 7/IV/1994) y por la Ordenanza del Repositorio Abierto de la Universidad de la República (Res. 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- Universidad de la Repúblicafalse |
| spellingShingle | Enhancing kinematics understanding through a video game based on real- time motion graphs Dutra, Mateo Computational thinking Teaching kinematics Gamification Sensors |
| status_str | submittedVersion |
| title | Enhancing kinematics understanding through a video game based on real- time motion graphs |
| title_full | Enhancing kinematics understanding through a video game based on real- time motion graphs |
| title_fullStr | Enhancing kinematics understanding through a video game based on real- time motion graphs |
| title_full_unstemmed | Enhancing kinematics understanding through a video game based on real- time motion graphs |
| title_short | Enhancing kinematics understanding through a video game based on real- time motion graphs |
| title_sort | Enhancing kinematics understanding through a video game based on real- time motion graphs |
| topic | Computational thinking Teaching kinematics Gamification Sensors |
| url | https://hdl.handle.net/20.500.12008/54984 |