Enhancing kinematics understanding through a video game based on real- time motion graphs

Dutra, Mateo - Abreu, Marcos - Monteiro, Martín - Sguilla, Silvia - Stari, Cecilia - Suárez, Álvaro - Martí, Arturo

Resumen:

Interpreting kinematic graphs remains a significant challenge in physics education. The MissionMotion Project addresses this issue by providing a gamified physical-computational environment combining low-cost sensors, physical activity, computational thinking, and real-time visualization of motion graphs. This paper presents the design, development, and implementation of the project, with a particular focus on the pilot phase conducted with high school students in Uruguay. During this phase, we primarily used the MEEGA+ questionnaire to evaluate the gaming experience, usability, and motivation of the participants. Our analysis of the results shows high levels of satisfaction, perceived learning, and engagement, supporting the proposal's viability. Finally, we plan to conduct a large-scale conceptual evaluation to analyze how the proposal impacts understanding of kinematic graphs using standardized assessment tools.

Detalles Bibliográficos
2025
Computational thinking
Teaching kinematics
Gamification
Sensors
Inglés
Universidad de la República
COLIBRI
https://hdl.handle.net/20.500.12008/54984
Acceso abierto
Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0)
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author Dutra, Mateo
author2 Abreu, Marcos
Monteiro, Martín
Sguilla, Silvia
Stari, Cecilia
Suárez, Álvaro
Martí, Arturo
author2_role author
author
author
author
author
author
author_facet Dutra, Mateo
Abreu, Marcos
Monteiro, Martín
Sguilla, Silvia
Stari, Cecilia
Suárez, Álvaro
Martí, Arturo
author_role author
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collection COLIBRI
dc.contributor.filiacion.none.fl_str_mv Dutra Mateo, Universidad de la República (Uruguay). Facultad de Ciencias. Instituto de Física.
Abreu Marcos, ANEP
Monteiro Martín, Universidad ORT (Uruguay).
Sguilla Silvia, ANEP
Stari Cecilia, Universidad de la República (Uruguay). Facultad de Ingeniería.
Suárez Álvaro, ANEP
Martí Arturo, Universidad de la República (Uruguay). Facultad de Ciencias. Instituto de Física.
dc.creator.none.fl_str_mv Dutra, Mateo
Abreu, Marcos
Monteiro, Martín
Sguilla, Silvia
Stari, Cecilia
Suárez, Álvaro
Martí, Arturo
dc.date.accessioned.none.fl_str_mv 2026-05-13T14:16:37Z
dc.date.available.none.fl_str_mv 2026-05-13T14:16:37Z
dc.date.issued.none.fl_str_mv 2025
dc.description.abstract.none.fl_txt_mv Interpreting kinematic graphs remains a significant challenge in physics education. The MissionMotion Project addresses this issue by providing a gamified physical-computational environment combining low-cost sensors, physical activity, computational thinking, and real-time visualization of motion graphs. This paper presents the design, development, and implementation of the project, with a particular focus on the pilot phase conducted with high school students in Uruguay. During this phase, we primarily used the MEEGA+ questionnaire to evaluate the gaming experience, usability, and motivation of the participants. Our analysis of the results shows high levels of satisfaction, perceived learning, and engagement, supporting the proposal's viability. Finally, we plan to conduct a large-scale conceptual evaluation to analyze how the proposal impacts understanding of kinematic graphs using standardized assessment tools.
dc.format.extent.es.fl_str_mv 7 h
dc.format.mimetype.es.fl_str_mv application/pdf
dc.identifier.citation.es.fl_str_mv Dutra, M, Abreu, M, Monteiro, M [y otros autores]. "Enhancing kinematics understanding through a video game based on real- time motion graphs" [Preprint]. Publicado en: Physics Education. arXiv:2508.19119, aug. 2025. 7 h. DOI: 10.48550/arXiv.2508.19119
dc.identifier.doi.none.fl_str_mv 10.48550/arXiv.2508.19119
dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/20.500.12008/54984
dc.language.iso.none.fl_str_mv en
eng
dc.publisher.es.fl_str_mv arXiv
dc.relation.none.fl_str_mv Physics Education, arXiv:2508.19119, aug. 2025.
dc.rights.license.none.fl_str_mv Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0)
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:COLIBRI
instname:Universidad de la República
instacron:Universidad de la República
dc.subject.es.fl_str_mv Computational thinking
Teaching kinematics
Gamification
Sensors
dc.title.none.fl_str_mv Enhancing kinematics understanding through a video game based on real- time motion graphs
dc.type.es.fl_str_mv Preprint
dc.type.none.fl_str_mv info:eu-repo/semantics/preprint
dc.type.version.none.fl_str_mv info:eu-repo/semantics/submittedVersion
description Interpreting kinematic graphs remains a significant challenge in physics education. The MissionMotion Project addresses this issue by providing a gamified physical-computational environment combining low-cost sensors, physical activity, computational thinking, and real-time visualization of motion graphs. This paper presents the design, development, and implementation of the project, with a particular focus on the pilot phase conducted with high school students in Uruguay. During this phase, we primarily used the MEEGA+ questionnaire to evaluate the gaming experience, usability, and motivation of the participants. Our analysis of the results shows high levels of satisfaction, perceived learning, and engagement, supporting the proposal's viability. Finally, we plan to conduct a large-scale conceptual evaluation to analyze how the proposal impacts understanding of kinematic graphs using standardized assessment tools.
eu_rights_str_mv openAccess
format preprint
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identifier_str_mv Dutra, M, Abreu, M, Monteiro, M [y otros autores]. "Enhancing kinematics understanding through a video game based on real- time motion graphs" [Preprint]. Publicado en: Physics Education. arXiv:2508.19119, aug. 2025. 7 h. DOI: 10.48550/arXiv.2508.19119
10.48550/arXiv.2508.19119
instacron_str Universidad de la República
institution Universidad de la República
instname_str Universidad de la República
language eng
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publishDate 2025
reponame_str COLIBRI
repository.mail.fl_str_mv karina.camps@seciu.edu.uy
repository.name.fl_str_mv COLIBRI - Universidad de la República
repository_id_str 4771
rights_invalid_str_mv Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0)
spelling Dutra Mateo, Universidad de la República (Uruguay). Facultad de Ciencias. Instituto de Física.Abreu Marcos, ANEPMonteiro Martín, Universidad ORT (Uruguay).Sguilla Silvia, ANEPStari Cecilia, Universidad de la República (Uruguay). Facultad de Ingeniería.Suárez Álvaro, ANEPMartí Arturo, Universidad de la República (Uruguay). Facultad de Ciencias. Instituto de Física.2026-05-13T14:16:37Z2026-05-13T14:16:37Z2025Dutra, M, Abreu, M, Monteiro, M [y otros autores]. "Enhancing kinematics understanding through a video game based on real- time motion graphs" [Preprint]. Publicado en: Physics Education. arXiv:2508.19119, aug. 2025. 7 h. DOI: 10.48550/arXiv.2508.19119https://hdl.handle.net/20.500.12008/5498410.48550/arXiv.2508.19119Interpreting kinematic graphs remains a significant challenge in physics education. The MissionMotion Project addresses this issue by providing a gamified physical-computational environment combining low-cost sensors, physical activity, computational thinking, and real-time visualization of motion graphs. This paper presents the design, development, and implementation of the project, with a particular focus on the pilot phase conducted with high school students in Uruguay. During this phase, we primarily used the MEEGA+ questionnaire to evaluate the gaming experience, usability, and motivation of the participants. Our analysis of the results shows high levels of satisfaction, perceived learning, and engagement, supporting the proposal's viability. Finally, we plan to conduct a large-scale conceptual evaluation to analyze how the proposal impacts understanding of kinematic graphs using standardized assessment tools.Submitted by Pintos Natalia (nataliapintosmvd@gmail.com) on 2026-05-13T13:25:21Z No. of bitstreams: 2 license_rdf: 27293 bytes, checksum: d62648cf14c1e37917d392ac87012955 (MD5) arXiv.2508.19119 .pdf: 358485 bytes, checksum: a0211372568f25ce51c089f1e976261e (MD5)Approved for entry into archive by Faget Cecilia (lfaget@fcien.edu.uy) on 2026-05-13T13:54:50Z (GMT) No. of bitstreams: 2 license_rdf: 27293 bytes, checksum: d62648cf14c1e37917d392ac87012955 (MD5) arXiv.2508.19119 .pdf: 358485 bytes, checksum: a0211372568f25ce51c089f1e976261e (MD5)Made available in DSpace by Luna Fabiana (fabiana.luna@seciu.edu.uy) on 2026-05-13T14:16:37Z (GMT). No. of bitstreams: 2 license_rdf: 27293 bytes, checksum: d62648cf14c1e37917d392ac87012955 (MD5) arXiv.2508.19119 .pdf: 358485 bytes, checksum: a0211372568f25ce51c089f1e976261e (MD5) Previous issue date: 20257 happlication/pdfenengarXivPhysics Education, arXiv:2508.19119, aug. 2025.Las obras depositadas en el Repositorio se rigen por la Ordenanza de los Derechos de la Propiedad Intelectual de la Universidad de la República.(Res. Nº 91 de C.D.C. de 8/III/1994 – D.O. 7/IV/1994) y por la Ordenanza del Repositorio Abierto de la Universidad de la República (Res. 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- Universidad de la Repúblicafalse
spellingShingle Enhancing kinematics understanding through a video game based on real- time motion graphs
Dutra, Mateo
Computational thinking
Teaching kinematics
Gamification
Sensors
status_str submittedVersion
title Enhancing kinematics understanding through a video game based on real- time motion graphs
title_full Enhancing kinematics understanding through a video game based on real- time motion graphs
title_fullStr Enhancing kinematics understanding through a video game based on real- time motion graphs
title_full_unstemmed Enhancing kinematics understanding through a video game based on real- time motion graphs
title_short Enhancing kinematics understanding through a video game based on real- time motion graphs
title_sort Enhancing kinematics understanding through a video game based on real- time motion graphs
topic Computational thinking
Teaching kinematics
Gamification
Sensors
url https://hdl.handle.net/20.500.12008/54984