Using VR in a two-month university course

Joskowicz, José - González, Fabricio - Urrestarazú, Inés

Resumen:

This paper describes the experience of using VR in a two-month University course The experience was performed in the School of Economics , Universidad de la República , Uruguay. Fourteen students and the professors attended the “ Accounting in integrated management systems ” class using Meta Quest 2 VR headsets during seven 1-hour sessions, one session per week. Different aspects were analyzed during the sessions, including audiovisual quality, comfort, sickness, immersion, presence, fatigue, cognitive load, and useful of the technology for the academic purposes.


Detalles Bibliográficos
2024
Virtual Reality
Education
Inglés
Universidad de la República
COLIBRI
https://www.techrxiv.org/doi/full/10.36227/techrxiv.171173146.61614654/v1
https://hdl.handle.net/20.500.12008/43296
Acceso abierto
Licencia Creative Commons Atribución - Compartir Igual (CC - By-SA 4.0)
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author Joskowicz, José
author2 González, Fabricio
Urrestarazú, Inés
author2_role author
author
author_facet Joskowicz, José
González, Fabricio
Urrestarazú, Inés
author_role author
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dc.contributor.filiacion.none.fl_str_mv Joskowicz José, Universidad de la República (Uruguay). Facultad de Ingeniería.
González Fabricio, Quantik Lab
Urrestarazú Inés, Universidad de la República (Uruguay). Facultad de Ciencias Económicas y de Administración.
dc.creator.none.fl_str_mv Joskowicz, José
González, Fabricio
Urrestarazú, Inés
dc.date.accessioned.none.fl_str_mv 2024-04-02T13:33:26Z
dc.date.available.none.fl_str_mv 2024-04-02T13:33:26Z
dc.date.issued.none.fl_str_mv 2024
dc.description.abstract.none.fl_txt_mv This paper describes the experience of using VR in a two-month University course The experience was performed in the School of Economics , Universidad de la República , Uruguay. Fourteen students and the professors attended the “ Accounting in integrated management systems ” class using Meta Quest 2 VR headsets during seven 1-hour sessions, one session per week. Different aspects were analyzed during the sessions, including audiovisual quality, comfort, sickness, immersion, presence, fatigue, cognitive load, and useful of the technology for the academic purposes.
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dc.identifier.citation.es.fl_str_mv Joskowicz, J, González, F y Urrestarazú, I. Using VR in a two-month university course [en línea]. EN: IEEE VR 2024 – 31st IEEE Conference on Virtual Reality and 3D User Interfaces, Orlando, FL, USA, 16-21 mar. 2024, pp. 1-2.
dc.identifier.doi.none.fl_str_mv 10.36227/techrxiv.171173146.61614654/v1
dc.identifier.uri.none.fl_str_mv https://www.techrxiv.org/doi/full/10.36227/techrxiv.171173146.61614654/v1
https://hdl.handle.net/20.500.12008/43296
dc.language.iso.none.fl_str_mv en
eng
dc.publisher.es.fl_str_mv IEEE
dc.relation.ispartof.es.fl_str_mv IEEE VR 2024 – 31st IEEE Conference on Virtual Reality and 3D User Interfaces, Orlando, FL, USA, 16-21 mar. 2024, pp. 1-2.
dc.rights.license.none.fl_str_mv Licencia Creative Commons Atribución - Compartir Igual (CC - By-SA 4.0)
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:COLIBRI
instname:Universidad de la República
instacron:Universidad de la República
dc.subject.es.fl_str_mv Virtual Reality
Education
dc.title.none.fl_str_mv Using VR in a two-month university course
dc.type.es.fl_str_mv Ponencia
dc.type.none.fl_str_mv info:eu-repo/semantics/conferenceObject
dc.type.version.none.fl_str_mv info:eu-repo/semantics/publishedVersion
description This paper describes the experience of using VR in a two-month University course The experience was performed in the School of Economics , Universidad de la República , Uruguay. Fourteen students and the professors attended the “ Accounting in integrated management systems ” class using Meta Quest 2 VR headsets during seven 1-hour sessions, one session per week. Different aspects were analyzed during the sessions, including audiovisual quality, comfort, sickness, immersion, presence, fatigue, cognitive load, and useful of the technology for the academic purposes.
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identifier_str_mv Joskowicz, J, González, F y Urrestarazú, I. Using VR in a two-month university course [en línea]. EN: IEEE VR 2024 – 31st IEEE Conference on Virtual Reality and 3D User Interfaces, Orlando, FL, USA, 16-21 mar. 2024, pp. 1-2.
10.36227/techrxiv.171173146.61614654/v1
instacron_str Universidad de la República
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language eng
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publishDate 2024
reponame_str COLIBRI
repository.mail.fl_str_mv mabel.seroubian@seciu.edu.uy
repository.name.fl_str_mv COLIBRI - Universidad de la República
repository_id_str 4771
rights_invalid_str_mv Licencia Creative Commons Atribución - Compartir Igual (CC - By-SA 4.0)
spelling Joskowicz José, Universidad de la República (Uruguay). Facultad de Ingeniería.González Fabricio, Quantik LabUrrestarazú Inés, Universidad de la República (Uruguay). Facultad de Ciencias Económicas y de Administración.2024-04-02T13:33:26Z2024-04-02T13:33:26Z2024Joskowicz, J, González, F y Urrestarazú, I. Using VR in a two-month university course [en línea]. EN: IEEE VR 2024 – 31st IEEE Conference on Virtual Reality and 3D User Interfaces, Orlando, FL, USA, 16-21 mar. 2024, pp. 1-2.https://www.techrxiv.org/doi/full/10.36227/techrxiv.171173146.61614654/v1https://hdl.handle.net/20.500.12008/4329610.36227/techrxiv.171173146.61614654/v1This paper describes the experience of using VR in a two-month University course The experience was performed in the School of Economics , Universidad de la República , Uruguay. Fourteen students and the professors attended the “ Accounting in integrated management systems ” class using Meta Quest 2 VR headsets during seven 1-hour sessions, one session per week. Different aspects were analyzed during the sessions, including audiovisual quality, comfort, sickness, immersion, presence, fatigue, cognitive load, and useful of the technology for the academic purposes.Submitted by Ribeiro Jorge (jribeiro@fing.edu.uy) on 2024-04-01T18:53:18Z No. of bitstreams: 2 license_rdf: 25348 bytes, checksum: 721a9b29e9a25d0095829b1d8d29d6e3 (MD5) JGU24.pdf: 287233 bytes, checksum: 5b5a0a5c657a84695bddc2cab1f51ae3 (MD5)Approved for entry into archive by Machado Jimena (jmachado@fing.edu.uy) on 2024-04-02T13:24:22Z (GMT) No. of bitstreams: 2 license_rdf: 25348 bytes, checksum: 721a9b29e9a25d0095829b1d8d29d6e3 (MD5) JGU24.pdf: 287233 bytes, checksum: 5b5a0a5c657a84695bddc2cab1f51ae3 (MD5)Made available in DSpace by Luna Fabiana (fabiana.luna@seciu.edu.uy) on 2024-04-02T13:33:26Z (GMT). No. of bitstreams: 2 license_rdf: 25348 bytes, checksum: 721a9b29e9a25d0095829b1d8d29d6e3 (MD5) JGU24.pdf: 287233 bytes, checksum: 5b5a0a5c657a84695bddc2cab1f51ae3 (MD5) Previous issue date: 20242 p.application/pdfenengIEEEIEEE VR 2024 – 31st IEEE Conference on Virtual Reality and 3D User Interfaces, Orlando, FL, USA, 16-21 mar. 2024, pp. 1-2.Las obras depositadas en el Repositorio se rigen por la Ordenanza de los Derechos de la Propiedad Intelectual de la Universidad de la República.(Res. Nº 91 de C.D.C. de 8/III/1994 – D.O. 7/IV/1994) y por la Ordenanza del Repositorio Abierto de la Universidad de la República (Res. 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- Universidad de la Repúblicafalse
spellingShingle Using VR in a two-month university course
Joskowicz, José
Virtual Reality
Education
status_str publishedVersion
title Using VR in a two-month university course
title_full Using VR in a two-month university course
title_fullStr Using VR in a two-month university course
title_full_unstemmed Using VR in a two-month university course
title_short Using VR in a two-month university course
title_sort Using VR in a two-month university course
topic Virtual Reality
Education
url https://www.techrxiv.org/doi/full/10.36227/techrxiv.171173146.61614654/v1
https://hdl.handle.net/20.500.12008/43296