Routing games for traffic engineering

Larroca, Federico - Rougier, Jean-Louis

Resumen:

Current data network scenario makes traffic engineering (TE) a very challenging task. The ever growing access rates and new applications running on end-hosts result in more variable and unpredictable traffic patterns. By providing origin-destination pairs with several possible paths, load-balancing has proved itself an excellent tool to face this uncertainty. In particular, mechanisms where routers greedily minimize a path cost function (thus requiring minimum coordination) have been studied from a game-theoretic perspective in what is known as a routing game (RG). The contribution of this paper is twofold. We first propose a new RG specifically designed for elastic traffic, where we maximize the total utility through load-balancing only. Secondly, we consider several important RGs from a TE perspective and, using several real topologies and traffic demands, present a thorough comparison of their performance. This paper brings insight into several RGs, which will help one in choosing an adequate dynamic load-balancing mechanism. The comparison shows that the performance gain of the proposed game can be important.


Detalles Bibliográficos
2009
Traffic Engineering
Routing games
Wardrop
Equilibrium
Load balancing
Telecomunicaciones
Inglés
Universidad de la República
COLIBRI
https://hdl.handle.net/20.500.12008/38671
Acceso abierto
Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0)
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author Larroca, Federico
author2 Rougier, Jean-Louis
author2_role author
author_facet Larroca, Federico
Rougier, Jean-Louis
author_role author
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dc.creator.none.fl_str_mv Larroca, Federico
Rougier, Jean-Louis
dc.date.accessioned.none.fl_str_mv 2023-08-01T20:33:16Z
dc.date.available.none.fl_str_mv 2023-08-01T20:33:16Z
dc.date.issued.es.fl_str_mv 2009
dc.date.submitted.es.fl_str_mv 20230801
dc.description.abstract.none.fl_txt_mv Current data network scenario makes traffic engineering (TE) a very challenging task. The ever growing access rates and new applications running on end-hosts result in more variable and unpredictable traffic patterns. By providing origin-destination pairs with several possible paths, load-balancing has proved itself an excellent tool to face this uncertainty. In particular, mechanisms where routers greedily minimize a path cost function (thus requiring minimum coordination) have been studied from a game-theoretic perspective in what is known as a routing game (RG). The contribution of this paper is twofold. We first propose a new RG specifically designed for elastic traffic, where we maximize the total utility through load-balancing only. Secondly, we consider several important RGs from a TE perspective and, using several real topologies and traffic demands, present a thorough comparison of their performance. This paper brings insight into several RGs, which will help one in choosing an adequate dynamic load-balancing mechanism. The comparison shows that the performance gain of the proposed game can be important.
dc.identifier.citation.es.fl_str_mv Larroca, F, Rougier, J. “Routing games for traffic engineering”. Proceedings of the IEEE International Conference on Communications, Dresden, Germany, 2009.. doi: 10.1109/ICC.2009.5199427
dc.identifier.doi.es.fl_str_mv doi: 10.1109/ICC.2009.5199427
dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/20.500.12008/38671
dc.language.iso.none.fl_str_mv en
eng
dc.publisher.es.fl_str_mv IEEE
dc.relation.ispartof.es.fl_str_mv IEEE International Conference on Communications, Dresden, Germany, 2009.
dc.rights.license.none.fl_str_mv Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0)
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:COLIBRI
instname:Universidad de la República
instacron:Universidad de la República
dc.subject.es.fl_str_mv Traffic Engineering
Routing games
Wardrop
Equilibrium
Load balancing
dc.subject.other.es.fl_str_mv Telecomunicaciones
dc.title.none.fl_str_mv Routing games for traffic engineering
dc.type.es.fl_str_mv Ponencia
dc.type.none.fl_str_mv info:eu-repo/semantics/conferenceObject
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description Current data network scenario makes traffic engineering (TE) a very challenging task. The ever growing access rates and new applications running on end-hosts result in more variable and unpredictable traffic patterns. By providing origin-destination pairs with several possible paths, load-balancing has proved itself an excellent tool to face this uncertainty. In particular, mechanisms where routers greedily minimize a path cost function (thus requiring minimum coordination) have been studied from a game-theoretic perspective in what is known as a routing game (RG). The contribution of this paper is twofold. We first propose a new RG specifically designed for elastic traffic, where we maximize the total utility through load-balancing only. Secondly, we consider several important RGs from a TE perspective and, using several real topologies and traffic demands, present a thorough comparison of their performance. This paper brings insight into several RGs, which will help one in choosing an adequate dynamic load-balancing mechanism. The comparison shows that the performance gain of the proposed game can be important.
eu_rights_str_mv openAccess
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identifier_str_mv Larroca, F, Rougier, J. “Routing games for traffic engineering”. Proceedings of the IEEE International Conference on Communications, Dresden, Germany, 2009.. doi: 10.1109/ICC.2009.5199427
doi: 10.1109/ICC.2009.5199427
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repository.name.fl_str_mv COLIBRI - Universidad de la República
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rights_invalid_str_mv Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0)
spelling 2023-08-01T20:33:16Z2023-08-01T20:33:16Z200920230801Larroca, F, Rougier, J. “Routing games for traffic engineering”. Proceedings of the IEEE International Conference on Communications, Dresden, Germany, 2009.. doi: 10.1109/ICC.2009.5199427https://hdl.handle.net/20.500.12008/38671doi: 10.1109/ICC.2009.5199427Current data network scenario makes traffic engineering (TE) a very challenging task. The ever growing access rates and new applications running on end-hosts result in more variable and unpredictable traffic patterns. By providing origin-destination pairs with several possible paths, load-balancing has proved itself an excellent tool to face this uncertainty. In particular, mechanisms where routers greedily minimize a path cost function (thus requiring minimum coordination) have been studied from a game-theoretic perspective in what is known as a routing game (RG). The contribution of this paper is twofold. We first propose a new RG specifically designed for elastic traffic, where we maximize the total utility through load-balancing only. Secondly, we consider several important RGs from a TE perspective and, using several real topologies and traffic demands, present a thorough comparison of their performance. This paper brings insight into several RGs, which will help one in choosing an adequate dynamic load-balancing mechanism. The comparison shows that the performance gain of the proposed game can be important.Made available in DSpace on 2023-08-01T20:33:16Z (GMT). No. of bitstreams: 5 LR09.pdf: 262486 bytes, checksum: 198d944b3c94a9bcb51285e4dbe1eb36 (MD5) license_text: 21936 bytes, checksum: 9833653f73f7853880c94a6fead477b1 (MD5) license_url: 49 bytes, checksum: 4afdbb8c545fd630ea7db775da747b2f (MD5) license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) license.txt: 4194 bytes, checksum: 7f2e2c17ef6585de66da58d1bfa8b5e1 (MD5) Previous issue date: 2009enengIEEEIEEE International Conference on Communications, Dresden, Germany, 2009.Las obras depositadas en el Repositorio se rigen por la Ordenanza de los Derechos de la Propiedad Intelectual de la Universidad De La República. (Res. Nº 91 de C.D.C. de 8/III/1994 – D.O. 7/IV/1994) y por la Ordenanza del Repositorio Abierto de la Universidad de la República (Res. Nº 16 de C.D.C. de 07/10/2014)info:eu-repo/semantics/openAccessLicencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0)Traffic EngineeringRouting gamesWardropEquilibriumLoad balancingTelecomunicacionesRouting games for traffic engineeringPonenciainfo:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionreponame:COLIBRIinstname:Universidad de la Repúblicainstacron:Universidad de la RepúblicaLarroca, FedericoRougier, Jean-LouisTelecomunicacionesAnálisis de Redes, Tráfico y Estadísticas de 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- Universidad de la Repúblicafalse
spellingShingle Routing games for traffic engineering
Larroca, Federico
Traffic Engineering
Routing games
Wardrop
Equilibrium
Load balancing
Telecomunicaciones
status_str publishedVersion
title Routing games for traffic engineering
title_full Routing games for traffic engineering
title_fullStr Routing games for traffic engineering
title_full_unstemmed Routing games for traffic engineering
title_short Routing games for traffic engineering
title_sort Routing games for traffic engineering
topic Traffic Engineering
Routing games
Wardrop
Equilibrium
Load balancing
Telecomunicaciones
url https://hdl.handle.net/20.500.12008/38671