Routing games for traffic engineering
Resumen:
Current data network scenario makes traffic engineering (TE) a very challenging task. The ever growing access rates and new applications running on end-hosts result in more variable and unpredictable traffic patterns. By providing origin-destination pairs with several possible paths, load-balancing has proved itself an excellent tool to face this uncertainty. In particular, mechanisms where routers greedily minimize a path cost function (thus requiring minimum coordination) have been studied from a game-theoretic perspective in what is known as a routing game (RG). The contribution of this paper is twofold. We first propose a new RG specifically designed for elastic traffic, where we maximize the total utility through load-balancing only. Secondly, we consider several important RGs from a TE perspective and, using several real topologies and traffic demands, present a thorough comparison of their performance. This paper brings insight into several RGs, which will help one in choosing an adequate dynamic load-balancing mechanism. The comparison shows that the performance gain of the proposed game can be important.
2009 | |
Traffic Engineering Routing games Wardrop Equilibrium Load balancing Telecomunicaciones |
|
Inglés | |
Universidad de la República | |
COLIBRI | |
https://hdl.handle.net/20.500.12008/38671 | |
Acceso abierto | |
Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0) |
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---|---|
author | Larroca, Federico |
author2 | Rougier, Jean-Louis |
author2_role | author |
author_facet | Larroca, Federico Rougier, Jean-Louis |
author_role | author |
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collection | COLIBRI |
dc.creator.none.fl_str_mv | Larroca, Federico Rougier, Jean-Louis |
dc.date.accessioned.none.fl_str_mv | 2023-08-01T20:33:16Z |
dc.date.available.none.fl_str_mv | 2023-08-01T20:33:16Z |
dc.date.issued.es.fl_str_mv | 2009 |
dc.date.submitted.es.fl_str_mv | 20230801 |
dc.description.abstract.none.fl_txt_mv | Current data network scenario makes traffic engineering (TE) a very challenging task. The ever growing access rates and new applications running on end-hosts result in more variable and unpredictable traffic patterns. By providing origin-destination pairs with several possible paths, load-balancing has proved itself an excellent tool to face this uncertainty. In particular, mechanisms where routers greedily minimize a path cost function (thus requiring minimum coordination) have been studied from a game-theoretic perspective in what is known as a routing game (RG). The contribution of this paper is twofold. We first propose a new RG specifically designed for elastic traffic, where we maximize the total utility through load-balancing only. Secondly, we consider several important RGs from a TE perspective and, using several real topologies and traffic demands, present a thorough comparison of their performance. This paper brings insight into several RGs, which will help one in choosing an adequate dynamic load-balancing mechanism. The comparison shows that the performance gain of the proposed game can be important. |
dc.identifier.citation.es.fl_str_mv | Larroca, F, Rougier, J. “Routing games for traffic engineering”. Proceedings of the IEEE International Conference on Communications, Dresden, Germany, 2009.. doi: 10.1109/ICC.2009.5199427 |
dc.identifier.doi.es.fl_str_mv | doi: 10.1109/ICC.2009.5199427 |
dc.identifier.uri.none.fl_str_mv | https://hdl.handle.net/20.500.12008/38671 |
dc.language.iso.none.fl_str_mv | en eng |
dc.publisher.es.fl_str_mv | IEEE |
dc.relation.ispartof.es.fl_str_mv | IEEE International Conference on Communications, Dresden, Germany, 2009. |
dc.rights.license.none.fl_str_mv | Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0) |
dc.rights.none.fl_str_mv | info:eu-repo/semantics/openAccess |
dc.source.none.fl_str_mv | reponame:COLIBRI instname:Universidad de la República instacron:Universidad de la República |
dc.subject.es.fl_str_mv | Traffic Engineering Routing games Wardrop Equilibrium Load balancing |
dc.subject.other.es.fl_str_mv | Telecomunicaciones |
dc.title.none.fl_str_mv | Routing games for traffic engineering |
dc.type.es.fl_str_mv | Ponencia |
dc.type.none.fl_str_mv | info:eu-repo/semantics/conferenceObject |
dc.type.version.none.fl_str_mv | info:eu-repo/semantics/publishedVersion |
description | Current data network scenario makes traffic engineering (TE) a very challenging task. The ever growing access rates and new applications running on end-hosts result in more variable and unpredictable traffic patterns. By providing origin-destination pairs with several possible paths, load-balancing has proved itself an excellent tool to face this uncertainty. In particular, mechanisms where routers greedily minimize a path cost function (thus requiring minimum coordination) have been studied from a game-theoretic perspective in what is known as a routing game (RG). The contribution of this paper is twofold. We first propose a new RG specifically designed for elastic traffic, where we maximize the total utility through load-balancing only. Secondly, we consider several important RGs from a TE perspective and, using several real topologies and traffic demands, present a thorough comparison of their performance. This paper brings insight into several RGs, which will help one in choosing an adequate dynamic load-balancing mechanism. The comparison shows that the performance gain of the proposed game can be important. |
eu_rights_str_mv | openAccess |
format | conferenceObject |
id | COLIBRI_1ffd62fa456d649d773c0777e55e2338 |
identifier_str_mv | Larroca, F, Rougier, J. “Routing games for traffic engineering”. Proceedings of the IEEE International Conference on Communications, Dresden, Germany, 2009.. doi: 10.1109/ICC.2009.5199427 doi: 10.1109/ICC.2009.5199427 |
instacron_str | Universidad de la República |
institution | Universidad de la República |
instname_str | Universidad de la República |
language | eng |
language_invalid_str_mv | en |
network_acronym_str | COLIBRI |
network_name_str | COLIBRI |
oai_identifier_str | oai:colibri.udelar.edu.uy:20.500.12008/38671 |
publishDate | 2009 |
reponame_str | COLIBRI |
repository.mail.fl_str_mv | mabel.seroubian@seciu.edu.uy |
repository.name.fl_str_mv | COLIBRI - Universidad de la República |
repository_id_str | 4771 |
rights_invalid_str_mv | Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0) |
spelling | 2023-08-01T20:33:16Z2023-08-01T20:33:16Z200920230801Larroca, F, Rougier, J. “Routing games for traffic engineering”. Proceedings of the IEEE International Conference on Communications, Dresden, Germany, 2009.. doi: 10.1109/ICC.2009.5199427https://hdl.handle.net/20.500.12008/38671doi: 10.1109/ICC.2009.5199427Current data network scenario makes traffic engineering (TE) a very challenging task. The ever growing access rates and new applications running on end-hosts result in more variable and unpredictable traffic patterns. By providing origin-destination pairs with several possible paths, load-balancing has proved itself an excellent tool to face this uncertainty. In particular, mechanisms where routers greedily minimize a path cost function (thus requiring minimum coordination) have been studied from a game-theoretic perspective in what is known as a routing game (RG). The contribution of this paper is twofold. We first propose a new RG specifically designed for elastic traffic, where we maximize the total utility through load-balancing only. Secondly, we consider several important RGs from a TE perspective and, using several real topologies and traffic demands, present a thorough comparison of their performance. This paper brings insight into several RGs, which will help one in choosing an adequate dynamic load-balancing mechanism. The comparison shows that the performance gain of the proposed game can be important.Made available in DSpace on 2023-08-01T20:33:16Z (GMT). No. of bitstreams: 5 LR09.pdf: 262486 bytes, checksum: 198d944b3c94a9bcb51285e4dbe1eb36 (MD5) license_text: 21936 bytes, checksum: 9833653f73f7853880c94a6fead477b1 (MD5) license_url: 49 bytes, checksum: 4afdbb8c545fd630ea7db775da747b2f (MD5) license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) license.txt: 4194 bytes, checksum: 7f2e2c17ef6585de66da58d1bfa8b5e1 (MD5) Previous issue date: 2009enengIEEEIEEE International Conference on Communications, Dresden, Germany, 2009.Las obras depositadas en el Repositorio se rigen por la Ordenanza de los Derechos de la Propiedad Intelectual de la Universidad De La República. (Res. Nº 91 de C.D.C. de 8/III/1994 – D.O. 7/IV/1994) y por la Ordenanza del Repositorio Abierto de la Universidad de la República (Res. Nº 16 de C.D.C. de 07/10/2014)info:eu-repo/semantics/openAccessLicencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0)Traffic EngineeringRouting gamesWardropEquilibriumLoad balancingTelecomunicacionesRouting games for traffic engineeringPonenciainfo:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionreponame:COLIBRIinstname:Universidad de la Repúblicainstacron:Universidad de la RepúblicaLarroca, FedericoRougier, Jean-LouisTelecomunicacionesAnálisis de Redes, Tráfico y Estadísticas de 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- Universidad de la Repúblicafalse |
spellingShingle | Routing games for traffic engineering Larroca, Federico Traffic Engineering Routing games Wardrop Equilibrium Load balancing Telecomunicaciones |
status_str | publishedVersion |
title | Routing games for traffic engineering |
title_full | Routing games for traffic engineering |
title_fullStr | Routing games for traffic engineering |
title_full_unstemmed | Routing games for traffic engineering |
title_short | Routing games for traffic engineering |
title_sort | Routing games for traffic engineering |
topic | Traffic Engineering Routing games Wardrop Equilibrium Load balancing Telecomunicaciones |
url | https://hdl.handle.net/20.500.12008/38671 |