Aesthetic potential of human-computer interaction in performing arts
Supervisor(es): Baliosian, Javier - Laurenzo, Tomás - Cassinelli, Álvaro
Resumen:
Human-computer interaction (HCI) is a multidisciplinary area that studies the communication between users and computers. In this thesis, we want to examine if and how HCI when incorporated into staged performances can generate new possibilities for artistic expression on stage. We define and study four areas of technology-enhanced performance that were strongly influenced by HCI techniques: multimedia expression, body representation, body augmentation and interactive environments. We trace relevant artistic practices that contributed to the exploration of these topics and then present new forms of creative expression that emerged after the incorporation of HCI techniques. We present and discuss novel practices like: performer and the media as one responsive entity, real-time control of virtual characters, on-body projections, body augmentation through humanmachine systems and interactive stage design. The thesis concludes by showing some concrete examples of these novel practices implemented in performance pieces. We present and discuss technologyaugmented dance pieces developed during this master’s degree. We also present a software tool for aesthetic visualisation of movement data and discuss its application in video creation, staged performances and interactive installations.
2017 | |
Human-computer interaction Digital performance Interactivity Augmented dance |
|
Inglés | |
Universidad de la República | |
COLIBRI | |
https://hdl.handle.net/20.500.12008/28520 | |
Acceso abierto | |
Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0) |
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---|---|
author | Bakala, Ewelina |
author_facet | Bakala, Ewelina |
author_role | author |
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collection | COLIBRI |
dc.contributor.filiacion.none.fl_str_mv | Bakala Ewelina, Universidad de la República (Uruguay). Facultad de Ingeniería |
dc.creator.advisor.none.fl_str_mv | Baliosian, Javier Laurenzo, Tomás Cassinelli, Álvaro |
dc.creator.none.fl_str_mv | Bakala, Ewelina |
dc.date.accessioned.none.fl_str_mv | 2021-07-12T11:30:32Z |
dc.date.available.none.fl_str_mv | 2021-07-12T11:30:32Z |
dc.date.issued.none.fl_str_mv | 2017 |
dc.description.abstract.none.fl_txt_mv | Human-computer interaction (HCI) is a multidisciplinary area that studies the communication between users and computers. In this thesis, we want to examine if and how HCI when incorporated into staged performances can generate new possibilities for artistic expression on stage. We define and study four areas of technology-enhanced performance that were strongly influenced by HCI techniques: multimedia expression, body representation, body augmentation and interactive environments. We trace relevant artistic practices that contributed to the exploration of these topics and then present new forms of creative expression that emerged after the incorporation of HCI techniques. We present and discuss novel practices like: performer and the media as one responsive entity, real-time control of virtual characters, on-body projections, body augmentation through humanmachine systems and interactive stage design. The thesis concludes by showing some concrete examples of these novel practices implemented in performance pieces. We present and discuss technologyaugmented dance pieces developed during this master’s degree. We also present a software tool for aesthetic visualisation of movement data and discuss its application in video creation, staged performances and interactive installations. |
dc.format.extent.es.fl_str_mv | 116 p. |
dc.format.mimetype.es.fl_str_mv | application/pdf |
dc.identifier.citation.es.fl_str_mv | Bakala, E. Aesthetic potential of human-computer interaction in performing arts [en línea]. Tesis de maestría. Montevideo : Udelar. FI. INCO : PEDECIBA. Área Informática, 2017. |
dc.identifier.issn.none.fl_str_mv | 1688-2792 |
dc.identifier.uri.none.fl_str_mv | https://hdl.handle.net/20.500.12008/28520 |
dc.language.iso.none.fl_str_mv | en eng |
dc.publisher.es.fl_str_mv | Udelar.FI. |
dc.rights.license.none.fl_str_mv | Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0) |
dc.rights.none.fl_str_mv | info:eu-repo/semantics/openAccess |
dc.source.none.fl_str_mv | reponame:COLIBRI instname:Universidad de la República instacron:Universidad de la República |
dc.subject.es.fl_str_mv | Human-computer interaction Digital performance Interactivity Augmented dance |
dc.title.none.fl_str_mv | Aesthetic potential of human-computer interaction in performing arts |
dc.type.es.fl_str_mv | Tesis de maestría |
dc.type.none.fl_str_mv | info:eu-repo/semantics/masterThesis |
dc.type.version.none.fl_str_mv | info:eu-repo/semantics/acceptedVersion |
description | Human-computer interaction (HCI) is a multidisciplinary area that studies the communication between users and computers. In this thesis, we want to examine if and how HCI when incorporated into staged performances can generate new possibilities for artistic expression on stage. We define and study four areas of technology-enhanced performance that were strongly influenced by HCI techniques: multimedia expression, body representation, body augmentation and interactive environments. We trace relevant artistic practices that contributed to the exploration of these topics and then present new forms of creative expression that emerged after the incorporation of HCI techniques. We present and discuss novel practices like: performer and the media as one responsive entity, real-time control of virtual characters, on-body projections, body augmentation through humanmachine systems and interactive stage design. The thesis concludes by showing some concrete examples of these novel practices implemented in performance pieces. We present and discuss technologyaugmented dance pieces developed during this master’s degree. We also present a software tool for aesthetic visualisation of movement data and discuss its application in video creation, staged performances and interactive installations. |
eu_rights_str_mv | openAccess |
format | masterThesis |
id | COLIBRI_0ee6d7219f4e12196711d1b40dfe6072 |
identifier_str_mv | Bakala, E. Aesthetic potential of human-computer interaction in performing arts [en línea]. Tesis de maestría. Montevideo : Udelar. FI. INCO : PEDECIBA. Área Informática, 2017. 1688-2792 |
instacron_str | Universidad de la República |
institution | Universidad de la República |
instname_str | Universidad de la República |
language | eng |
language_invalid_str_mv | en |
network_acronym_str | COLIBRI |
network_name_str | COLIBRI |
oai_identifier_str | oai:colibri.udelar.edu.uy:20.500.12008/28520 |
publishDate | 2017 |
reponame_str | COLIBRI |
repository.mail.fl_str_mv | mabel.seroubian@seciu.edu.uy |
repository.name.fl_str_mv | COLIBRI - Universidad de la República |
repository_id_str | 4771 |
rights_invalid_str_mv | Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0) |
spelling | Bakala Ewelina, Universidad de la República (Uruguay). Facultad de Ingeniería2021-07-12T11:30:32Z2021-07-12T11:30:32Z2017Bakala, E. Aesthetic potential of human-computer interaction in performing arts [en línea]. Tesis de maestría. Montevideo : Udelar. FI. INCO : PEDECIBA. Área Informática, 2017.1688-2792https://hdl.handle.net/20.500.12008/28520Human-computer interaction (HCI) is a multidisciplinary area that studies the communication between users and computers. In this thesis, we want to examine if and how HCI when incorporated into staged performances can generate new possibilities for artistic expression on stage. We define and study four areas of technology-enhanced performance that were strongly influenced by HCI techniques: multimedia expression, body representation, body augmentation and interactive environments. We trace relevant artistic practices that contributed to the exploration of these topics and then present new forms of creative expression that emerged after the incorporation of HCI techniques. We present and discuss novel practices like: performer and the media as one responsive entity, real-time control of virtual characters, on-body projections, body augmentation through humanmachine systems and interactive stage design. The thesis concludes by showing some concrete examples of these novel practices implemented in performance pieces. We present and discuss technologyaugmented dance pieces developed during this master’s degree. We also present a software tool for aesthetic visualisation of movement data and discuss its application in video creation, staged performances and interactive installations.Submitted by Cabrera Gabriela (gfcabrerarossi@gmail.com) on 2021-07-07T22:56:53Z No. of bitstreams: 2 license_rdf: 23149 bytes, checksum: 1996b8461bc290aef6a27d78c67b6b52 (MD5) BAK17.pdf: 1028323 bytes, checksum: e99f1836d14b08cb2903c6ebd78cd718 (MD5)Approved for entry into archive by Machado Jimena (jmachado@fing.edu.uy) on 2021-07-09T20:04:10Z (GMT) No. of bitstreams: 2 license_rdf: 23149 bytes, checksum: 1996b8461bc290aef6a27d78c67b6b52 (MD5) BAK17.pdf: 1028323 bytes, checksum: e99f1836d14b08cb2903c6ebd78cd718 (MD5)Made available in DSpace by Luna Fabiana (fabiana.luna@seciu.edu.uy) on 2021-07-12T11:30:32Z (GMT). No. of bitstreams: 2 license_rdf: 23149 bytes, checksum: 1996b8461bc290aef6a27d78c67b6b52 (MD5) BAK17.pdf: 1028323 bytes, checksum: e99f1836d14b08cb2903c6ebd78cd718 (MD5) Previous issue date: 2017116 p.application/pdfenengUdelar.FI.Las obras depositadas en el Repositorio se rigen por la Ordenanza de los Derechos de la Propiedad Intelectual de la Universidad de la República.(Res. Nº 91 de C.D.C. de 8/III/1994 – D.O. 7/IV/1994) y por la Ordenanza del Repositorio Abierto de la Universidad de la República (Res. Nº 16 de C.D.C. de 07/10/2014)info:eu-repo/semantics/openAccessLicencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0)Human-computer interactionDigital performanceInteractivityAugmented danceAesthetic potential of human-computer interaction in performing artsTesis de maestríainfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/acceptedVersionreponame:COLIBRIinstname:Universidad de la Repúblicainstacron:Universidad de la RepúblicaBakala, EwelinaBaliosian, JavierLaurenzo, TomásCassinelli, ÁlvaroUniversidad de la República (Uruguay). 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- Universidad de la Repúblicafalse |
spellingShingle | Aesthetic potential of human-computer interaction in performing arts Bakala, Ewelina Human-computer interaction Digital performance Interactivity Augmented dance |
status_str | acceptedVersion |
title | Aesthetic potential of human-computer interaction in performing arts |
title_full | Aesthetic potential of human-computer interaction in performing arts |
title_fullStr | Aesthetic potential of human-computer interaction in performing arts |
title_full_unstemmed | Aesthetic potential of human-computer interaction in performing arts |
title_short | Aesthetic potential of human-computer interaction in performing arts |
title_sort | Aesthetic potential of human-computer interaction in performing arts |
topic | Human-computer interaction Digital performance Interactivity Augmented dance |
url | https://hdl.handle.net/20.500.12008/28520 |