Aesthetic potential of human-computer interaction in performing arts

Bakala, Ewelina

Supervisor(es): Baliosian, Javier - Laurenzo, Tomás - Cassinelli, Álvaro

Resumen:

Human-computer interaction (HCI) is a multidisciplinary area that studies the communication between users and computers. In this thesis, we want to examine if and how HCI when incorporated into staged performances can generate new possibilities for artistic expression on stage. We define and study four areas of technology-enhanced performance that were strongly influenced by HCI techniques: multimedia expression, body representation, body augmentation and interactive environments. We trace relevant artistic practices that contributed to the exploration of these topics and then present new forms of creative expression that emerged after the incorporation of HCI techniques. We present and discuss novel practices like: performer and the media as one responsive entity, real-time control of virtual characters, on-body projections, body augmentation through humanmachine systems and interactive stage design. The thesis concludes by showing some concrete examples of these novel practices implemented in performance pieces. We present and discuss technologyaugmented dance pieces developed during this master’s degree. We also present a software tool for aesthetic visualisation of movement data and discuss its application in video creation, staged performances and interactive installations.


Detalles Bibliográficos
2017
Human-computer interaction
Digital performance
Interactivity
Augmented dance
Inglés
Universidad de la República
COLIBRI
https://hdl.handle.net/20.500.12008/28520
Acceso abierto
Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0)
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author Bakala, Ewelina
author_facet Bakala, Ewelina
author_role author
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collection COLIBRI
dc.contributor.filiacion.none.fl_str_mv Bakala Ewelina, Universidad de la República (Uruguay). Facultad de Ingeniería
dc.creator.advisor.none.fl_str_mv Baliosian, Javier
Laurenzo, Tomás
Cassinelli, Álvaro
dc.creator.none.fl_str_mv Bakala, Ewelina
dc.date.accessioned.none.fl_str_mv 2021-07-12T11:30:32Z
dc.date.available.none.fl_str_mv 2021-07-12T11:30:32Z
dc.date.issued.none.fl_str_mv 2017
dc.description.abstract.none.fl_txt_mv Human-computer interaction (HCI) is a multidisciplinary area that studies the communication between users and computers. In this thesis, we want to examine if and how HCI when incorporated into staged performances can generate new possibilities for artistic expression on stage. We define and study four areas of technology-enhanced performance that were strongly influenced by HCI techniques: multimedia expression, body representation, body augmentation and interactive environments. We trace relevant artistic practices that contributed to the exploration of these topics and then present new forms of creative expression that emerged after the incorporation of HCI techniques. We present and discuss novel practices like: performer and the media as one responsive entity, real-time control of virtual characters, on-body projections, body augmentation through humanmachine systems and interactive stage design. The thesis concludes by showing some concrete examples of these novel practices implemented in performance pieces. We present and discuss technologyaugmented dance pieces developed during this master’s degree. We also present a software tool for aesthetic visualisation of movement data and discuss its application in video creation, staged performances and interactive installations.
dc.format.extent.es.fl_str_mv 116 p.
dc.format.mimetype.es.fl_str_mv application/pdf
dc.identifier.citation.es.fl_str_mv Bakala, E. Aesthetic potential of human-computer interaction in performing arts [en línea]. Tesis de maestría. Montevideo : Udelar. FI. INCO : PEDECIBA. Área Informática, 2017.
dc.identifier.issn.none.fl_str_mv 1688-2792
dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/20.500.12008/28520
dc.language.iso.none.fl_str_mv en
eng
dc.publisher.es.fl_str_mv Udelar.FI.
dc.rights.license.none.fl_str_mv Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0)
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:COLIBRI
instname:Universidad de la República
instacron:Universidad de la República
dc.subject.es.fl_str_mv Human-computer interaction
Digital performance
Interactivity
Augmented dance
dc.title.none.fl_str_mv Aesthetic potential of human-computer interaction in performing arts
dc.type.es.fl_str_mv Tesis de maestría
dc.type.none.fl_str_mv info:eu-repo/semantics/masterThesis
dc.type.version.none.fl_str_mv info:eu-repo/semantics/acceptedVersion
description Human-computer interaction (HCI) is a multidisciplinary area that studies the communication between users and computers. In this thesis, we want to examine if and how HCI when incorporated into staged performances can generate new possibilities for artistic expression on stage. We define and study four areas of technology-enhanced performance that were strongly influenced by HCI techniques: multimedia expression, body representation, body augmentation and interactive environments. We trace relevant artistic practices that contributed to the exploration of these topics and then present new forms of creative expression that emerged after the incorporation of HCI techniques. We present and discuss novel practices like: performer and the media as one responsive entity, real-time control of virtual characters, on-body projections, body augmentation through humanmachine systems and interactive stage design. The thesis concludes by showing some concrete examples of these novel practices implemented in performance pieces. We present and discuss technologyaugmented dance pieces developed during this master’s degree. We also present a software tool for aesthetic visualisation of movement data and discuss its application in video creation, staged performances and interactive installations.
eu_rights_str_mv openAccess
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identifier_str_mv Bakala, E. Aesthetic potential of human-computer interaction in performing arts [en línea]. Tesis de maestría. Montevideo : Udelar. FI. INCO : PEDECIBA. Área Informática, 2017.
1688-2792
instacron_str Universidad de la República
institution Universidad de la República
instname_str Universidad de la República
language eng
language_invalid_str_mv en
network_acronym_str COLIBRI
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publishDate 2017
reponame_str COLIBRI
repository.mail.fl_str_mv mabel.seroubian@seciu.edu.uy
repository.name.fl_str_mv COLIBRI - Universidad de la República
repository_id_str 4771
rights_invalid_str_mv Licencia Creative Commons Atribución - No Comercial - Sin Derivadas (CC - By-NC-ND 4.0)
spelling Bakala Ewelina, Universidad de la República (Uruguay). Facultad de Ingeniería2021-07-12T11:30:32Z2021-07-12T11:30:32Z2017Bakala, E. Aesthetic potential of human-computer interaction in performing arts [en línea]. Tesis de maestría. Montevideo : Udelar. FI. INCO : PEDECIBA. Área Informática, 2017.1688-2792https://hdl.handle.net/20.500.12008/28520Human-computer interaction (HCI) is a multidisciplinary area that studies the communication between users and computers. In this thesis, we want to examine if and how HCI when incorporated into staged performances can generate new possibilities for artistic expression on stage. We define and study four areas of technology-enhanced performance that were strongly influenced by HCI techniques: multimedia expression, body representation, body augmentation and interactive environments. We trace relevant artistic practices that contributed to the exploration of these topics and then present new forms of creative expression that emerged after the incorporation of HCI techniques. We present and discuss novel practices like: performer and the media as one responsive entity, real-time control of virtual characters, on-body projections, body augmentation through humanmachine systems and interactive stage design. The thesis concludes by showing some concrete examples of these novel practices implemented in performance pieces. We present and discuss technologyaugmented dance pieces developed during this master’s degree. We also present a software tool for aesthetic visualisation of movement data and discuss its application in video creation, staged performances and interactive installations.Submitted by Cabrera Gabriela (gfcabrerarossi@gmail.com) on 2021-07-07T22:56:53Z No. of bitstreams: 2 license_rdf: 23149 bytes, checksum: 1996b8461bc290aef6a27d78c67b6b52 (MD5) BAK17.pdf: 1028323 bytes, checksum: e99f1836d14b08cb2903c6ebd78cd718 (MD5)Approved for entry into archive by Machado Jimena (jmachado@fing.edu.uy) on 2021-07-09T20:04:10Z (GMT) No. of bitstreams: 2 license_rdf: 23149 bytes, checksum: 1996b8461bc290aef6a27d78c67b6b52 (MD5) BAK17.pdf: 1028323 bytes, checksum: e99f1836d14b08cb2903c6ebd78cd718 (MD5)Made available in DSpace by Luna Fabiana (fabiana.luna@seciu.edu.uy) on 2021-07-12T11:30:32Z (GMT). No. of bitstreams: 2 license_rdf: 23149 bytes, checksum: 1996b8461bc290aef6a27d78c67b6b52 (MD5) BAK17.pdf: 1028323 bytes, checksum: e99f1836d14b08cb2903c6ebd78cd718 (MD5) Previous issue date: 2017116 p.application/pdfenengUdelar.FI.Las obras depositadas en el Repositorio se rigen por la Ordenanza de los Derechos de la Propiedad Intelectual de la Universidad de la República.(Res. Nº 91 de C.D.C. de 8/III/1994 – D.O. 7/IV/1994) y por la Ordenanza del Repositorio Abierto de la Universidad de la República (Res. 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- Universidad de la Repúblicafalse
spellingShingle Aesthetic potential of human-computer interaction in performing arts
Bakala, Ewelina
Human-computer interaction
Digital performance
Interactivity
Augmented dance
status_str acceptedVersion
title Aesthetic potential of human-computer interaction in performing arts
title_full Aesthetic potential of human-computer interaction in performing arts
title_fullStr Aesthetic potential of human-computer interaction in performing arts
title_full_unstemmed Aesthetic potential of human-computer interaction in performing arts
title_short Aesthetic potential of human-computer interaction in performing arts
title_sort Aesthetic potential of human-computer interaction in performing arts
topic Human-computer interaction
Digital performance
Interactivity
Augmented dance
url https://hdl.handle.net/20.500.12008/28520