Learning maths with a tangible user interface: Lessons learned through participatory design with children with visual impairments and their educators

Pires, Ana Cristina - Bakala, Ewelina - González Perilli, Fernando - Sansone, Gustavo - Fleischer, Bruno - Marichal, Sebastian - Guerreiro, Tiago

Resumen:

Through a set of participatory design (PD) sessions with children with visual impairments and their educators, we understood current practices in maths teaching, and designed a novel system to support learning for this particular educational context. Sixteen children were engaged in 19 PD sessions to develop tangibles and auditory stimuli to represent numbers, and to explore activities to use through a tangible user interface. We describe the context and lessons learned along the PD process with children and educators, and their implications on the design. Two main outputs were derived: iCETA, a multimodal tangible user interface that allows the use of tangible blocks to represent numbers; and, Logarín, an audiogame designed for iCETA that enables mathematical training. We explored the use of iCETA and Logarín during 15 sessions with 11 children with visual impairments. Results indicate that playing Logarín is engaging and capable of promoting their mathematical abilities. This research supports evidence that PD is successful in bringing children and other stakeholders together to design a solution that fits children’s needs and promises educational impact.


Detalles Bibliográficos
2021
Agencia Nacional de Investigación e Innovación - ANII
Fundación Ceibal
Espacio Interdisciplinario, UDELAR, Uruguay
Funda¸c˜ao para a Ciˆencia e a Tecnologia (FCT), I.P., through project mIDR (AAC 02/SAICT/-860 2017, project 30347, cofunded by COMPETE/FEDER/FNR)
LASIGE Research Unit ref. UIDB/00408/2020 and ref. UIDP/00408/2020, Portugal.
Maths
Learning
Children with visual impairments
Tangibles
Participatory Design
Ciencias Sociales
Ciencias de la Educación
Interacción Tangible
Diseño participativo
Aprendizaje de la matemática
TIC
Tecnología educativa
Inglés
Fundación Ceibal
Ceibal en REDI
https://hdl.handle.net/20.500.12381/3238
https://doi.org/10.1016/j.ijcci.2021.100382
Acceso abierto
Reconocimiento-NoComercial-SinObraDerivada 4.0 Internacional. (CC BY-NC-ND)
_version_ 1808165428047904768
author Pires, Ana Cristina
author2 Bakala, Ewelina
González Perilli, Fernando
Sansone, Gustavo
Fleischer, Bruno
Marichal, Sebastian
Guerreiro, Tiago
author2_role author
author
author
author
author
author
author_facet Pires, Ana Cristina
Bakala, Ewelina
González Perilli, Fernando
Sansone, Gustavo
Fleischer, Bruno
Marichal, Sebastian
Guerreiro, Tiago
author_role author
bitstream.checksum.fl_str_mv 3c9d86d36485746409b4281a0893d729
6bc749716db8256a1b7e4ac835440a7a
bitstream.checksumAlgorithm.fl_str_mv MD5
MD5
bitstream.url.fl_str_mv https://redi.anii.org.uy/jspui/bitstream/20.500.12381/3238/2/license.txt
https://redi.anii.org.uy/jspui/bitstream/20.500.12381/3238/1/Math_Tangibles___IJCCI.pdf
collection Ceibal en REDI
dc.creator.none.fl_str_mv Pires, Ana Cristina
Bakala, Ewelina
González Perilli, Fernando
Sansone, Gustavo
Fleischer, Bruno
Marichal, Sebastian
Guerreiro, Tiago
dc.date.accessioned.none.fl_str_mv 2023-05-30T14:16:31Z
dc.date.available.none.fl_str_mv 2023-08-22T03:05:11Z
dc.date.issued.none.fl_str_mv 2021-08
dc.description.abstract.none.fl_txt_mv Through a set of participatory design (PD) sessions with children with visual impairments and their educators, we understood current practices in maths teaching, and designed a novel system to support learning for this particular educational context. Sixteen children were engaged in 19 PD sessions to develop tangibles and auditory stimuli to represent numbers, and to explore activities to use through a tangible user interface. We describe the context and lessons learned along the PD process with children and educators, and their implications on the design. Two main outputs were derived: iCETA, a multimodal tangible user interface that allows the use of tangible blocks to represent numbers; and, Logarín, an audiogame designed for iCETA that enables mathematical training. We explored the use of iCETA and Logarín during 15 sessions with 11 children with visual impairments. Results indicate that playing Logarín is engaging and capable of promoting their mathematical abilities. This research supports evidence that PD is successful in bringing children and other stakeholders together to design a solution that fits children’s needs and promises educational impact.
dc.description.sponsorship.none.fl_txt_mv Agencia Nacional de Investigación e Innovación - ANII
Fundación Ceibal
Espacio Interdisciplinario, UDELAR, Uruguay
Funda¸c˜ao para a Ciˆencia e a Tecnologia (FCT), I.P., through project mIDR (AAC 02/SAICT/-860 2017, project 30347, cofunded by COMPETE/FEDER/FNR)
LASIGE Research Unit ref. UIDB/00408/2020 and ref. UIDP/00408/2020, Portugal.
dc.format.extent.es.fl_str_mv PP.1-48
dc.identifier.anii.es.fl_str_mv FSED_2_2020_1_163592
dc.identifier.citation.es.fl_str_mv Pires, A., Bakala, E., González Perilli, F., Sansone, G., Fleischer, B., Marichal, S., & Guerreiro, T. (2021). Learning maths with a tangible user interface: Lessons learned through participatory design with children with visual impairments and their educators. Pires, A., Bakala, E., González-Perilli, F., Sansone, G., Fleischer, B., Marichal, S., & Guerreiro, T. (2021). Learning maths with a tangible user interface: Lessons learned through participatory design with children with visual impairments and their educators. International Journal of Child-Computer Interaction, 32, 100382. https://doi.org/10.1016/j.ijcci.2021.100382
dc.identifier.doi.none.fl_str_mv https://doi.org/10.1016/j.ijcci.2021.100382
dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/20.500.12381/3238
dc.language.iso.none.fl_str_mv eng
dc.publisher.es.fl_str_mv ELSEVIER
dc.rights.*.fl_str_mv Acceso abierto
dc.rights.embargoterm.es.fl_str_mv 2023-08-22
dc.rights.license.none.fl_str_mv Reconocimiento-NoComercial-SinObraDerivada 4.0 Internacional. (CC BY-NC-ND)
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
dc.source.es.fl_str_mv International Journal of Child-Computer Interaction
dc.source.none.fl_str_mv reponame:Ceibal en REDI
instname:Fundación Ceibal
instacron:Fundación Ceibal
dc.subject.anii.none.fl_str_mv Ciencias Sociales
Ciencias de la Educación
dc.subject.ceibal.es.fl_str_mv Interacción Tangible
Diseño participativo
Aprendizaje de la matemática
TIC
Tecnología educativa
dc.subject.es.fl_str_mv Maths
Learning
Children with visual impairments
Tangibles
Participatory Design
dc.title.none.fl_str_mv Learning maths with a tangible user interface: Lessons learned through participatory design with children with visual impairments and their educators
dc.type.es.fl_str_mv Artículo
dc.type.none.fl_str_mv info:eu-repo/semantics/article
dc.type.version.es.fl_str_mv Aceptado
dc.type.version.none.fl_str_mv info:eu-repo/semantics/acceptedVersion
description Through a set of participatory design (PD) sessions with children with visual impairments and their educators, we understood current practices in maths teaching, and designed a novel system to support learning for this particular educational context. Sixteen children were engaged in 19 PD sessions to develop tangibles and auditory stimuli to represent numbers, and to explore activities to use through a tangible user interface. We describe the context and lessons learned along the PD process with children and educators, and their implications on the design. Two main outputs were derived: iCETA, a multimodal tangible user interface that allows the use of tangible blocks to represent numbers; and, Logarín, an audiogame designed for iCETA that enables mathematical training. We explored the use of iCETA and Logarín during 15 sessions with 11 children with visual impairments. Results indicate that playing Logarín is engaging and capable of promoting their mathematical abilities. This research supports evidence that PD is successful in bringing children and other stakeholders together to design a solution that fits children’s needs and promises educational impact.
eu_rights_str_mv openAccess
format article
id CEIBAL_dfef97c4b933802dea4197b4b1934cf7
identifier_str_mv Pires, A., Bakala, E., González Perilli, F., Sansone, G., Fleischer, B., Marichal, S., & Guerreiro, T. (2021). Learning maths with a tangible user interface: Lessons learned through participatory design with children with visual impairments and their educators. Pires, A., Bakala, E., González-Perilli, F., Sansone, G., Fleischer, B., Marichal, S., & Guerreiro, T. (2021). Learning maths with a tangible user interface: Lessons learned through participatory design with children with visual impairments and their educators. International Journal of Child-Computer Interaction, 32, 100382. https://doi.org/10.1016/j.ijcci.2021.100382
FSED_2_2020_1_163592
instacron_str Fundación Ceibal
institution Fundación Ceibal
instname_str Fundación Ceibal
language eng
network_acronym_str CEIBAL
network_name_str Ceibal en REDI
oai_identifier_str oai:redi.anii.org.uy:20.500.12381/3238
publishDate 2021
reponame_str Ceibal en REDI
repository.mail.fl_str_mv mamunoz@fundacionceibal.edu.uy
repository.name.fl_str_mv Ceibal en REDI - Fundación Ceibal
repository_id_str 9421_1
rights_invalid_str_mv Reconocimiento-NoComercial-SinObraDerivada 4.0 Internacional. (CC BY-NC-ND)
Acceso abierto
2023-08-22
spelling Reconocimiento-NoComercial-SinObraDerivada 4.0 Internacional. (CC BY-NC-ND)Acceso abiertoLa política editorial de la revista exige un embargo de 24 meses para el depósito del artículo en repositorios institucionales de acceso abierto.2023-08-22info:eu-repo/semantics/openAccess2023-05-30T14:16:31Z2023-08-22T03:05:11Z2021-08Pires, A., Bakala, E., González Perilli, F., Sansone, G., Fleischer, B., Marichal, S., & Guerreiro, T. (2021). Learning maths with a tangible user interface: Lessons learned through participatory design with children with visual impairments and their educators. Pires, A., Bakala, E., González-Perilli, F., Sansone, G., Fleischer, B., Marichal, S., & Guerreiro, T. (2021). Learning maths with a tangible user interface: Lessons learned through participatory design with children with visual impairments and their educators. International Journal of Child-Computer Interaction, 32, 100382. https://doi.org/10.1016/j.ijcci.2021.100382https://hdl.handle.net/20.500.12381/3238FSED_2_2020_1_163592https://doi.org/10.1016/j.ijcci.2021.100382Through a set of participatory design (PD) sessions with children with visual impairments and their educators, we understood current practices in maths teaching, and designed a novel system to support learning for this particular educational context. Sixteen children were engaged in 19 PD sessions to develop tangibles and auditory stimuli to represent numbers, and to explore activities to use through a tangible user interface. We describe the context and lessons learned along the PD process with children and educators, and their implications on the design. Two main outputs were derived: iCETA, a multimodal tangible user interface that allows the use of tangible blocks to represent numbers; and, Logarín, an audiogame designed for iCETA that enables mathematical training. We explored the use of iCETA and Logarín during 15 sessions with 11 children with visual impairments. Results indicate that playing Logarín is engaging and capable of promoting their mathematical abilities. This research supports evidence that PD is successful in bringing children and other stakeholders together to design a solution that fits children’s needs and promises educational impact.Agencia Nacional de Investigación e Innovación - ANIIFundación CeibalEspacio Interdisciplinario, UDELAR, UruguayFunda¸c˜ao para a Ciˆencia e a Tecnologia (FCT), I.P., through project mIDR (AAC 02/SAICT/-860 2017, project 30347, cofunded by COMPETE/FEDER/FNR)LASIGE Research Unit ref. UIDB/00408/2020 and ref. UIDP/00408/2020, Portugal.PP.1-48engELSEVIERInternational Journal of Child-Computer Interactionreponame:Ceibal en REDIinstname:Fundación Ceibalinstacron:Fundación CeibalMathsLearningChildren with visual impairmentsTangiblesParticipatory DesignCiencias SocialesCiencias de la EducaciónInteracción TangibleDiseño participativoAprendizaje de la matemáticaTICTecnología educativaLearning maths with a tangible user interface: Lessons learned through participatory design with children with visual impairments and their educatorsArtículoAceptadoinfo:eu-repo/semantics/acceptedVersioninfo:eu-repo/semantics/articleInnovación en la enseñanza y el aprendizajeModos emergentes de comunicación mediados por tecnología digital y su integración al aprendizajePires, Ana CristinaBakala, EwelinaGonzález Perilli, FernandoSansone, GustavoFleischer, BrunoMarichal, SebastianGuerreiro, TiagoLICENSElicense.txtlicense.txttext/plain; charset=utf-84944https://redi.anii.org.uy/jspui/bitstream/20.500.12381/3238/2/license.txt3c9d86d36485746409b4281a0893d729MD52ORIGINALMath_Tangibles___IJCCI.pdfMath_Tangibles___IJCCI.pdfapplication/pdf9351355https://redi.anii.org.uy/jspui/bitstream/20.500.12381/3238/1/Math_Tangibles___IJCCI.pdf6bc749716db8256a1b7e4ac835440a7aMD5120.500.12381/32382024-04-13 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wgdXNvIGRlIGxpY2VuY2lhcyBDcmVhdGl2ZSBDb21tb25zIHkgRUxJR0UgdW5hIGRlIGVzdGFzIGxpY2VuY2lhcyBlc3RhbmRhcml6YWRhcyBhIGxvcyBmaW5lcyBkZSBjb211bmljYXIgc3Ugb2JyYS48L3A+Cgo8cD5FbCBBdXRvciwgY29tbyBnYXJhbnRlIGRlIGxhIGF1dG9yw61hIGRlIGxhIG9icmEgeSBlbiByZWxhY2nDs24gYSBsYSBtaXNtYSwgZGVjbGFyYSBxdWUgPGI+QU5JSTwvYj4gc2UgZW5jdWVudHJhIGxpYnJlIGRlIHRvZG8gdGlwbyBkZSByZXNwb25zYWJpbGlkYWQsIHNlYSDDqXN0YSBjaXZpbCwgYWRtaW5pc3RyYXRpdmEgbyBwZW5hbCwgeSBxdWUgw6lsIG1pc21vIGFzdW1lIGxhIHJlc3BvbnNhYmlsaWRhZCBmcmVudGUgYSBjdWFscXVpZXIgcmVjbGFtbyBvIGRlbWFuZGEgcG9yIHBhcnRlIGRlIHRlcmNlcm9zLiBMYSA8Yj5BTklJPC9iPiBlc3RhcsOhIGV4ZW50YSBkZSBlamVyY2l0YXIgYWNjaW9uZXMgbGVnYWxlcyBlbiBub21icmUgZGVsIEF1dG9yIGVuIGVsIHN1cHVlc3RvIGRlIGluZnJhY2Npb25lcyBhIGRlcmVjaG9zIGRlIHByb3BpZWRhZCBpbnRlbGVjdHVhbCBkZXJpdmFkb3MgZGVsIGRlcMOzc2l0byB5IGFyY2hpdm8gZGUgbGEgb2JyYS48L3A+Cgo8cD48Yj5BTklJPC9iPiBub3RpZmljYXLDoSBhbCBBdXRvciBkZSBjdWFscXVpZXIgcmVjbGFtYWNpw7NuIHF1ZSByZWNpYmEgZGUgdGVyY2Vyb3MgZW4gcmVsYWNpw7NuIGNvbiBsYSBvYnJhIHksIGVuIHBhcnRpY3VsYXIsIGRlIHJlY2xhbWFjaW9uZXMgcmVsYXRpdmFzIGEgbG9zIGRlcmVjaG9zIGRlIHByb3BpZWRhZCBpbnRlbGVjdHVhbCBzb2JyZSBlbGxhLjwvcD4KCjxwPkVsIEF1dG9yIHBvZHLDoSBzb2xpY2l0YXIgZWwgcmV0aXJvIG8gbGEgaW52aXNpYmlsaXphY2nDs24gZGUgbGEgb2JyYSBkZSBSRURJIHPDs2xvIHBvciBjYXVzYSBqdXN0aWZpY2FkYS4gQSB0YWwgZmluIGRlYmVyw6EgbWFuaWZlc3RhciBzdSB2b2x1bnRhZCBlbiBmb3JtYSBmZWhhY2llbnRlIHkgYWNyZWRpdGFyIGRlYmlkYW1lbnRlIGxhIGNhdXNhIGp1c3RpZmljYWRhLiBBc2ltaXNtbyA8Yj5BTklJPC9iPiBwb2Ryw6EgcmV0aXJhciBvIGludmlzaWJpbGl6YXIgbGEgb2JyYSBkZSBSRURJLCBwcmV2aWEgbm90aWZpY2FjacOzbiBhbCBBdXRvciwgZW4gc3VwdWVzdG9zIHN1ZmljaWVudGVtZW50ZSBqdXN0aWZpY2Fkb3MsIG8gZW4gY2FzbyBkZSByZWNsYW1hY2lvbmVzIGRlIHRlcmNlcm9zLjwvcD4KGobiernohttps://fundacionceibal.edu.uy/https://redi.anii.org.uy/oai/requestmamunoz@fundacionceibal.edu.uyUruguayopendoar:9421_12024-04-13T19:42:46Ceibal en REDI - Fundación Ceibalfalse
spellingShingle Learning maths with a tangible user interface: Lessons learned through participatory design with children with visual impairments and their educators
Pires, Ana Cristina
Maths
Learning
Children with visual impairments
Tangibles
Participatory Design
Ciencias Sociales
Ciencias de la Educación
Interacción Tangible
Diseño participativo
Aprendizaje de la matemática
TIC
Tecnología educativa
status_str acceptedVersion
title Learning maths with a tangible user interface: Lessons learned through participatory design with children with visual impairments and their educators
title_full Learning maths with a tangible user interface: Lessons learned through participatory design with children with visual impairments and their educators
title_fullStr Learning maths with a tangible user interface: Lessons learned through participatory design with children with visual impairments and their educators
title_full_unstemmed Learning maths with a tangible user interface: Lessons learned through participatory design with children with visual impairments and their educators
title_short Learning maths with a tangible user interface: Lessons learned through participatory design with children with visual impairments and their educators
title_sort Learning maths with a tangible user interface: Lessons learned through participatory design with children with visual impairments and their educators
topic Maths
Learning
Children with visual impairments
Tangibles
Participatory Design
Ciencias Sociales
Ciencias de la Educación
Interacción Tangible
Diseño participativo
Aprendizaje de la matemática
TIC
Tecnología educativa
url https://hdl.handle.net/20.500.12381/3238
https://doi.org/10.1016/j.ijcci.2021.100382