Learning Math through interactions with peers and with intelligent machines

Maiche, Alejandro

Resumen:

Many children worldwide fail to realize their potential for learning school mathematics. Diverse initiatives have been aimed at changing this situation, by using digital technologies to expand training possibilities and creating and disseminating new educational materials adapted to children's abilities. Most of these efforts focus on individual children, however, and drawing their attention away from the teacher and their peers. Here we introduce a novel approach to digital learning, applicable to groups of children who learn together by playing with concrete materials in small social groups, and who receive feedback only at the group level, encouraging discussions to arrive at consensus responses to math problems. The social groups (typically composed of 4 students) work within the classroom under an adult’s direct view. In an exploratory study, we tested the effectiveness of such a program by comparing the math skills of children who played a set of math games in school, during part of the time reserved for math instruction, either in small groups or individually. When compared to a no-treatment control condition in which no games were played, no differences were found in children's mathematical gains, showing that the game play compensated for the shorter time of direct instruction that children from the experimental groups had received. More importantly, the games played in small social groups with peer-focused interactive learning led to greater advances in math skills than the same games played individually on tablets. Gains were especially pronounced for children whose skills were least developed, addressing the concern that cooperative group play might only benefit the most advanced students, who would guide the group activities. Our results show that digitally controlled peer interactions enhance learning of pre-school and primary school mathematics for children at all levels, and especially for those who started the intervention with the least mathematical knowledge. These findings raise the possibility that digitally controlled games, played by children in social groups, may enhance children's skills taught in primary school.


Detalles Bibliográficos
2022
Agencia Nacional de Investigación e Innovación
Fundación Ceibal
Mathematical cognition
Early math abilities
Cognitive training
Peer interaction
Ciencias Sociales
Ciencias de la Educación
Aprendizaje de la matemática
Enseñanza mediada por tecnología
Estrategias de aprendizaje
Habilidades cognitivas
Interacción entre pares
Inglés
Fundación Ceibal
Ceibal en REDI
https://hdl.handle.net/20.500.12381/3211
Acceso abierto
Reconocimiento-NoComercial-CompartirIgual 4.0 Internacional. (CC BY-NC-SA)
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author Maiche, Alejandro
author_facet Maiche, Alejandro
author_role author
bitstream.checksum.fl_str_mv 3c9d86d36485746409b4281a0893d729
0650f4546801ab5fb12bb30cf69b4dbb
bitstream.checksumAlgorithm.fl_str_mv MD5
MD5
bitstream.url.fl_str_mv https://redi.anii.org.uy/jspui/bitstream/20.500.12381/3211/2/license.txt
https://redi.anii.org.uy/jspui/bitstream/20.500.12381/3211/1/Presentacion%20Rio%2017%20de%20nov%202022.pdf
collection Ceibal en REDI
dc.creator.none.fl_str_mv Maiche, Alejandro
dc.date.accessioned.none.fl_str_mv 2023-04-26T13:19:57Z
dc.date.available.none.fl_str_mv 2023-04-26T13:19:57Z
dc.date.issued.none.fl_str_mv 2022-10
dc.description.abstract.none.fl_txt_mv Many children worldwide fail to realize their potential for learning school mathematics. Diverse initiatives have been aimed at changing this situation, by using digital technologies to expand training possibilities and creating and disseminating new educational materials adapted to children's abilities. Most of these efforts focus on individual children, however, and drawing their attention away from the teacher and their peers. Here we introduce a novel approach to digital learning, applicable to groups of children who learn together by playing with concrete materials in small social groups, and who receive feedback only at the group level, encouraging discussions to arrive at consensus responses to math problems. The social groups (typically composed of 4 students) work within the classroom under an adult’s direct view. In an exploratory study, we tested the effectiveness of such a program by comparing the math skills of children who played a set of math games in school, during part of the time reserved for math instruction, either in small groups or individually. When compared to a no-treatment control condition in which no games were played, no differences were found in children's mathematical gains, showing that the game play compensated for the shorter time of direct instruction that children from the experimental groups had received. More importantly, the games played in small social groups with peer-focused interactive learning led to greater advances in math skills than the same games played individually on tablets. Gains were especially pronounced for children whose skills were least developed, addressing the concern that cooperative group play might only benefit the most advanced students, who would guide the group activities. Our results show that digitally controlled peer interactions enhance learning of pre-school and primary school mathematics for children at all levels, and especially for those who started the intervention with the least mathematical knowledge. These findings raise the possibility that digitally controlled games, played by children in social groups, may enhance children's skills taught in primary school.
dc.description.sponsorship.none.fl_txt_mv Agencia Nacional de Investigación e Innovación
Fundación Ceibal
dc.format.extent.es.fl_str_mv 18 Pgs.
dc.identifier.anii.es.fl_str_mv FSED_2_2019_1_156716
dc.identifier.citation.es.fl_str_mv Maiche, A. (October, 2022). Learning Math through interactions with peers and with intelligent machines. Presented in V Encontro anual da Rede Nacional de Ciencia para Educacao, Río de Janeiro, Brazil.
dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/20.500.12381/3211
dc.language.iso.none.fl_str_mv eng
dc.publisher.es.fl_str_mv V Encontro anual da Rede Nacional de Ciencia para Educacao, Río de Janeiro, 2022.
dc.rights.es.fl_str_mv Acceso abierto
dc.rights.license.none.fl_str_mv Reconocimiento-NoComercial-CompartirIgual 4.0 Internacional. (CC BY-NC-SA)
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:Ceibal en REDI
instname:Fundación Ceibal
instacron:Fundación Ceibal
dc.subject.anii.none.fl_str_mv Ciencias Sociales
Ciencias de la Educación
dc.subject.ceibal.es.fl_str_mv Aprendizaje de la matemática
Enseñanza mediada por tecnología
Estrategias de aprendizaje
Habilidades cognitivas
Interacción entre pares
dc.subject.es.fl_str_mv Mathematical cognition
Early math abilities
Cognitive training
Peer interaction
dc.title.none.fl_str_mv Learning Math through interactions with peers and with intelligent machines
dc.type.es.fl_str_mv Documento de conferencia
dc.type.none.fl_str_mv info:eu-repo/semantics/conferenceObject
dc.type.version.es.fl_str_mv Enviado
dc.type.version.none.fl_str_mv info:eu-repo/semantics/submittedVersion
description Many children worldwide fail to realize their potential for learning school mathematics. Diverse initiatives have been aimed at changing this situation, by using digital technologies to expand training possibilities and creating and disseminating new educational materials adapted to children's abilities. Most of these efforts focus on individual children, however, and drawing their attention away from the teacher and their peers. Here we introduce a novel approach to digital learning, applicable to groups of children who learn together by playing with concrete materials in small social groups, and who receive feedback only at the group level, encouraging discussions to arrive at consensus responses to math problems. The social groups (typically composed of 4 students) work within the classroom under an adult’s direct view. In an exploratory study, we tested the effectiveness of such a program by comparing the math skills of children who played a set of math games in school, during part of the time reserved for math instruction, either in small groups or individually. When compared to a no-treatment control condition in which no games were played, no differences were found in children's mathematical gains, showing that the game play compensated for the shorter time of direct instruction that children from the experimental groups had received. More importantly, the games played in small social groups with peer-focused interactive learning led to greater advances in math skills than the same games played individually on tablets. Gains were especially pronounced for children whose skills were least developed, addressing the concern that cooperative group play might only benefit the most advanced students, who would guide the group activities. Our results show that digitally controlled peer interactions enhance learning of pre-school and primary school mathematics for children at all levels, and especially for those who started the intervention with the least mathematical knowledge. These findings raise the possibility that digitally controlled games, played by children in social groups, may enhance children's skills taught in primary school.
eu_rights_str_mv openAccess
format conferenceObject
id CEIBAL_31f7f308e54271f8b59513cc0d744ad6
identifier_str_mv Maiche, A. (October, 2022). Learning Math through interactions with peers and with intelligent machines. Presented in V Encontro anual da Rede Nacional de Ciencia para Educacao, Río de Janeiro, Brazil.
FSED_2_2019_1_156716
instacron_str Fundación Ceibal
institution Fundación Ceibal
instname_str Fundación Ceibal
language eng
network_acronym_str CEIBAL
network_name_str Ceibal en REDI
oai_identifier_str oai:redi.anii.org.uy:20.500.12381/3211
publishDate 2022
reponame_str Ceibal en REDI
repository.mail.fl_str_mv mamunoz@fundacionceibal.edu.uy
repository.name.fl_str_mv Ceibal en REDI - Fundación Ceibal
repository_id_str 9421_1
rights_invalid_str_mv Reconocimiento-NoComercial-CompartirIgual 4.0 Internacional. (CC BY-NC-SA)
Acceso abierto
spelling Reconocimiento-NoComercial-CompartirIgual 4.0 Internacional. (CC BY-NC-SA)Acceso abiertoinfo:eu-repo/semantics/openAccess2023-04-26T13:19:57Z2023-04-26T13:19:57Z2022-10Maiche, A. (October, 2022). Learning Math through interactions with peers and with intelligent machines. Presented in V Encontro anual da Rede Nacional de Ciencia para Educacao, Río de Janeiro, Brazil.https://hdl.handle.net/20.500.12381/3211FSED_2_2019_1_156716Many children worldwide fail to realize their potential for learning school mathematics. Diverse initiatives have been aimed at changing this situation, by using digital technologies to expand training possibilities and creating and disseminating new educational materials adapted to children's abilities. Most of these efforts focus on individual children, however, and drawing their attention away from the teacher and their peers. Here we introduce a novel approach to digital learning, applicable to groups of children who learn together by playing with concrete materials in small social groups, and who receive feedback only at the group level, encouraging discussions to arrive at consensus responses to math problems. The social groups (typically composed of 4 students) work within the classroom under an adult’s direct view. In an exploratory study, we tested the effectiveness of such a program by comparing the math skills of children who played a set of math games in school, during part of the time reserved for math instruction, either in small groups or individually. When compared to a no-treatment control condition in which no games were played, no differences were found in children's mathematical gains, showing that the game play compensated for the shorter time of direct instruction that children from the experimental groups had received. More importantly, the games played in small social groups with peer-focused interactive learning led to greater advances in math skills than the same games played individually on tablets. Gains were especially pronounced for children whose skills were least developed, addressing the concern that cooperative group play might only benefit the most advanced students, who would guide the group activities. Our results show that digitally controlled peer interactions enhance learning of pre-school and primary school mathematics for children at all levels, and especially for those who started the intervention with the least mathematical knowledge. These findings raise the possibility that digitally controlled games, played by children in social groups, may enhance children's skills taught in primary school.Agencia Nacional de Investigación e InnovaciónFundación Ceibal18 Pgs.engV Encontro anual da Rede Nacional de Ciencia para Educacao, Río de Janeiro, 2022.Mathematical cognitionEarly math abilitiesCognitive trainingPeer interactionCiencias SocialesCiencias de la EducaciónAprendizaje de la matemáticaEnseñanza mediada por tecnologíaEstrategias de aprendizajeHabilidades cognitivasInteracción entre paresLearning Math through interactions with peers and with intelligent machinesDocumento de conferenciaEnviadoinfo:eu-repo/semantics/submittedVersioninfo:eu-repo/semantics/conferenceObjectNuevas formas de conocer, aprender, enseñar y evaluarPropuestas de dinámicas de aprendizaje con abordajes innovadores en la relación docente, estudiantes y recursos digitalesEvaluación del aprendizaje y la enseñanza en contextos mediados por tecnologíasreponame:Ceibal en REDIinstname:Fundación Ceibalinstacron:Fundación CeibalMaiche, AlejandroLICENSElicense.txtlicense.txttext/plain; charset=utf-84944https://redi.anii.org.uy/jspui/bitstream/20.500.12381/3211/2/license.txt3c9d86d36485746409b4281a0893d729MD52ORIGINALPresentacion Rio 17 de nov 2022.pdfPresentacion Rio 17 de nov 2022.pdfapplication/pdf4730587https://redi.anii.org.uy/jspui/bitstream/20.500.12381/3211/1/Presentacion%20Rio%2017%20de%20nov%202022.pdf0650f4546801ab5fb12bb30cf69b4dbbMD5120.500.12381/32112024-04-13 15:50:50.348oai:redi.anii.org.uy:20.500.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://fundacionceibal.edu.uy/https://redi.anii.org.uy/oai/requestmamunoz@fundacionceibal.edu.uyUruguayopendoar:9421_12024-04-13T18:50:50Ceibal en REDI - Fundación Ceibalfalse
spellingShingle Learning Math through interactions with peers and with intelligent machines
Maiche, Alejandro
Mathematical cognition
Early math abilities
Cognitive training
Peer interaction
Ciencias Sociales
Ciencias de la Educación
Aprendizaje de la matemática
Enseñanza mediada por tecnología
Estrategias de aprendizaje
Habilidades cognitivas
Interacción entre pares
status_str submittedVersion
title Learning Math through interactions with peers and with intelligent machines
title_full Learning Math through interactions with peers and with intelligent machines
title_fullStr Learning Math through interactions with peers and with intelligent machines
title_full_unstemmed Learning Math through interactions with peers and with intelligent machines
title_short Learning Math through interactions with peers and with intelligent machines
title_sort Learning Math through interactions with peers and with intelligent machines
topic Mathematical cognition
Early math abilities
Cognitive training
Peer interaction
Ciencias Sociales
Ciencias de la Educación
Aprendizaje de la matemática
Enseñanza mediada por tecnología
Estrategias de aprendizaje
Habilidades cognitivas
Interacción entre pares
url https://hdl.handle.net/20.500.12381/3211